Space Engineers

Space Engineers

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Magellan MK.II [Low Mods, NO rotors, NO pistons]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
976.913 KB
31 Oct, 2015 @ 4:44pm
1 Change Note ( view )

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Magellan MK.II [Low Mods, NO rotors, NO pistons]

Description
Modded Ship (6 Mods, 3 Scripts).

Purpose: To go where no man has gone before? (Exploring)

If you really are in the air about using mods you can do without the Auxillary Connector, just replace it with a normal one. Also Midspace's script (although it's awesome).

<<<<<<<< Skip the following text if you just want to get to the specs. >>>>>>>>

Nothing like a sturdy ship to help you explore the cosmos! With a layer of heavy armor covering the entire ship you dont have to worry about taking a few missiles, you also have 2 thick armor in the front and a double blast door protected forward viewport. Also has a projector for expedited repairs or small ship manufacturing!

ENERGY NEUTRAL! When the bottom of the ship is facing the sun and most non-essential systems are off
NO reactor or battery power is needed!

Every ship needs at least some back ups it also has an auxilliary cockpit in one of the hangar bays. Speaking of hangar bays this compact exploration ship has 2 small hangar bays to accomodate small ships like micro constructors, tow ships, drones, micro miners, etc.

Fully Equipped and customized with 2 of my favorite scripts:
MMasters Configurable Automatic LCD's and Whip's Auto Door/Airlock Script!

No more needing to turn and close the door behind you to conserve oxygen, and you have other crewmen that haven't learned the rules? The exterior doors are locked until the interiors are closed. LCD's, LCD's, LCD's! All LCD's Located in the Control Center have the most relevent ship information possible!

On to the specs!

<<<<<<<< End Intro. >>>>>>>>

Ship Name: Magellan Mk. II
Purpose: Compact Exploration Ship\Mobile Outpost
Mass: 47,947,460 kg [48 Million kg]

Power Capacity: ~1.08 GW Total
--Reactors: 360 MW (6 Small Azimuth Fusion @ 60 MW each)
--Solars: 485 KW max. (Actual, not theoretical)
--Batteries: 720 MW [20 Azimuth Batteries @ 180 MWh]

Thrusters 56 Total (3.8 MN Each, 38MN Forward\Backward thrust)
--[10 Forward, 10 Rear, 8 Each other directions]

Gyroscopes: 60
Landing Gears: 3



Equipment & Misc. Info:

1 Refinery
1 Assembler
1 Arc\Blast Furnace
1 Oxygen Generator
1 Gravity Generator
1 "Futuristic Antenna" (Basically a small - large ship antenna)
1 Medical Room
1 Merge Block Point
1 Projector (for repairs)
2 JUMP DRIVES!
2 Medium Cargo Containers
2 Gatling Turrets
2 Missile Turrets
2 Forward Rocket Launchers
2 Connector Points
3 Oxygen Tanks (2 Large Shipwide, 1 Small Azimuth for Hangar bay Airlock management)

1 Fully functional Control Center with Custom LCD info.
1 "Shielded" Forward Viewport
2 Small ship hangar bays
4 Exterior Landing Decks
4 Ship Entrances (2 side, 2 at hangar bays)

<<<<<<<< ENJOY!!! Please rate and also remember to sub and rate to any of the mods\scripts you enjoyed and thank the mod\script creators, without those mods and scripts this ship would not have been possible! >>>>>>>>



6 Comments
BlueExodius  [author] 11 Nov, 2015 @ 7:22pm 
Indeed. If I use them, I try to lock them down with landing gear when possible. Though that isn't foolproof either lol.
G.A. 11 Nov, 2015 @ 6:26am 
Yes, yes. Those rotors and pistons that's a big pain SE.
D.R.I. 2 Nov, 2015 @ 12:52pm 
Nice job Blue.
BlueExodius  [author] 2 Nov, 2015 @ 3:35am 
Thank You. It's small, but the ship is meant to be compact. I wanted to squeeze out as much functionality as i could, while making it look good and keeping it compact.
Unforseenhunter 1 Nov, 2015 @ 11:02pm 
Freaking rad! Love the control room, its pretty sick!
Darkn3ssF4lls 1 Nov, 2015 @ 7:13am 
wahoo