Space Engineers

Space Engineers

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2ManFOB
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
611.996 KB
4 Nov, 2015 @ 5:51pm
1 Change Note ( view )

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2ManFOB

Description
Small survival ready Forward Operating Base for a 2 man team.
There is no wasted space in this tightly built ship, save for a few empty spots in the hangar open for customization.
You may notice the top is very flat. With the recent changes to reactors and solar panels, the entire top is lined with solar panels and there are no large reactors. There are small reactors nestled throughout the piping, and one accessable on the bridge just in case power runs out in a dark place, but primary power comes from the batteries. This ship is intended for long idle times where it builds up power to use when needed.

"Configurable Automatic LCDs" scripts are used to provide relevant data to the crew. In the tube that is Engineering, 3 screens list all of the inventory, while the bridge holds all of the power, time, and damaged sector information.
For further customization, there are two unused programming blocks and an unused LCD screen in the rear compartment.

All exterior doors are automatic airlocks built entirely with timer blocks.
Acceleration W/O Hydrogen Thruster is roughly 2 m/s2, with Hydrogen thruster 4m/s2, and stopping accel is 1m/s2. Accelerations are unloaded values. Primary mode of transport are the 4 jump drives, placed in separate areas of the ship so not all are lost in a single attack.

Defenses are minimal, with only a gatling and missile turret on the top, so no charging into battle. On the bottom is an extendable connector and a welding platform for quick repairs. Tucked away inside is a projector block, because every base should have one.

If you're reading this far, then you also get to know about the secret room. It's a little present I've left for those that get pirated, but aren't going down without a fight.

Enjoy!