Garry's Mod
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Treasure Chest With Collision
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Realism
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投稿日
571.270 KB
2015年11月4日 19時19分
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Treasure Chest With Collision

解説
Just a re upload BUT with a collision mesh.
Made it for a tutorial video set which you can find here
https://www.youtube.com/playlist?list=PLvXWTYAoeWSX08L-VKP1A98QJpBLiHj-R
The series so far covers preparring your model and textures for Gmod, Uploading to steam workshop and also a new one for collision mesh creation.
18 件のコメント
oddegg 7月19日 8時45分 
c42 holy yap
c42 2018年3月4日 14時46分 
Hey there TooL.
I watched your videos on adding own models to Garry's Mod and they were great and helped me a lot! I'm currently having a problem with my collision mesh though (I also watched your video about it) and I wondered if you could give me a hint on how to solve it.
Basically, altough I created a collision mesh which is in one piece (I had it auto generated by the WW tool, which has lots of new features since your videos were uploaded), the model falls apart once I spawn it. If you check out my workshop uploads, it's the only one - a chair. The back simply falls out and starts floating about. Any idea what could be causing this? It worked fine as long as it had no collision model.
Thanks in advance.
Braindawg 2018年2月16日 8時36分 
He asked if you can put anything in it.

No. Нет.
TooL  [作成者] 2018年2月16日 5時44分 
I have no idea what you just said.
P A R A N O I A 2018年2月15日 8時22分 
а в него можно что то положить ??
Braindawg 2017年1月12日 1時32分 
Fair enoguh, man. Thanks anyways!
TooL  [作成者] 2017年1月11日 15時26分 
Sorry man, I don't know anything about ragdolls in source, can't help much with that.
If you wanted to do the rotating part you could either just animate it and play an animation when you want it to spin or look into applying physics somehow. I'm just a modeler when it comes to source though. I code in a lot of other things but source is not one of them at the moment.
Braindawg 2017年1月11日 12時03分 
I'd appriciate any help you could give me, most of the stuff I've been digging through online is outdated, missing images or irrelevant...
Braindawg 2017年1月11日 12時03分 
In that case could you find some time to explain how to create a rotating part for a source model? Like if Im making a car or a saw with a spinning wheel or blade, and it want it to ragdoll on the axis freely, and be posable... I know it has to be it's own bone in 3ds, but how exactly can I make it "spin" on a locked axis like the manhack blades for example.
TooL  [作成者] 2017年1月11日 10時42分 
Completely depends on what it is. I don't have the time to do modeling/skinning etc. atm currently.