Garry's Mod

Garry's Mod

Treasure Chest With Collision
18 Comments
oddegg 19 Jul @ 8:45am 
c42 holy yap
c42 4 Mar, 2018 @ 2:46pm 
Hey there TooL.
I watched your videos on adding own models to Garry's Mod and they were great and helped me a lot! I'm currently having a problem with my collision mesh though (I also watched your video about it) and I wondered if you could give me a hint on how to solve it.
Basically, altough I created a collision mesh which is in one piece (I had it auto generated by the WW tool, which has lots of new features since your videos were uploaded), the model falls apart once I spawn it. If you check out my workshop uploads, it's the only one - a chair. The back simply falls out and starts floating about. Any idea what could be causing this? It worked fine as long as it had no collision model.
Thanks in advance.
Braindawg 16 Feb, 2018 @ 8:36am 
He asked if you can put anything in it.

No. Нет.
TooL  [author] 16 Feb, 2018 @ 5:44am 
I have no idea what you just said.
P A R A N O I A 15 Feb, 2018 @ 8:22am 
а в него можно что то положить ??
Braindawg 12 Jan, 2017 @ 1:32am 
Fair enoguh, man. Thanks anyways!
TooL  [author] 11 Jan, 2017 @ 3:26pm 
Sorry man, I don't know anything about ragdolls in source, can't help much with that.
If you wanted to do the rotating part you could either just animate it and play an animation when you want it to spin or look into applying physics somehow. I'm just a modeler when it comes to source though. I code in a lot of other things but source is not one of them at the moment.
Braindawg 11 Jan, 2017 @ 12:03pm 
I'd appriciate any help you could give me, most of the stuff I've been digging through online is outdated, missing images or irrelevant...
Braindawg 11 Jan, 2017 @ 12:03pm 
In that case could you find some time to explain how to create a rotating part for a source model? Like if Im making a car or a saw with a spinning wheel or blade, and it want it to ragdoll on the axis freely, and be posable... I know it has to be it's own bone in 3ds, but how exactly can I make it "spin" on a locked axis like the manhack blades for example.
TooL  [author] 11 Jan, 2017 @ 10:42am 
Completely depends on what it is. I don't have the time to do modeling/skinning etc. atm currently.
Braindawg 11 Jan, 2017 @ 8:21am 
Hey, I've watched the videos you've uploaded regarding this model! Really informative and helpful! Could you help me out with a model I'm making, please?
TooL  [author] 10 Dec, 2016 @ 5:59am 
I think I textured the inside so it would be openable if I got around to it.
Olbed Syan Knight 9 Dec, 2016 @ 6:48pm 
Is openable?
TooL  [author] 5 Nov, 2015 @ 1:24pm 
Indeed, it was made for that and also for the tutorials which I made at the same time (besides the new collision mesh one)
SolarE 5 Nov, 2015 @ 12:44pm 
This the one you made for SM back in the day
Boaboa 4 Nov, 2015 @ 11:04pm 
:P
TooL  [author] 4 Nov, 2015 @ 10:50pm 
Just did it for a Tutorial on Youtube :P
Had people asking how to get collision meshes into GMod
Boaboa 4 Nov, 2015 @ 10:40pm 
FUCKING NICE JOB TOOL
INSTANT 1000 RATE UPS