Garry's Mod

Garry's Mod

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Treasure Chest With Collision
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Realism
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2015년 11월 4일 오후 7시 19분
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Treasure Chest With Collision

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Just a re upload BUT with a collision mesh.
Made it for a tutorial video set which you can find here
https://www.youtube.com/playlist?list=PLvXWTYAoeWSX08L-VKP1A98QJpBLiHj-R
The series so far covers preparring your model and textures for Gmod, Uploading to steam workshop and also a new one for collision mesh creation.
댓글 18
oddegg 2025년 7월 19일 오전 8시 45분 
c42 holy yap
c42 2018년 3월 4일 오후 2시 46분 
Hey there TooL.
I watched your videos on adding own models to Garry's Mod and they were great and helped me a lot! I'm currently having a problem with my collision mesh though (I also watched your video about it) and I wondered if you could give me a hint on how to solve it.
Basically, altough I created a collision mesh which is in one piece (I had it auto generated by the WW tool, which has lots of new features since your videos were uploaded), the model falls apart once I spawn it. If you check out my workshop uploads, it's the only one - a chair. The back simply falls out and starts floating about. Any idea what could be causing this? It worked fine as long as it had no collision model.
Thanks in advance.
Braindawg 2018년 2월 16일 오전 8시 36분 
He asked if you can put anything in it.

No. Нет.
TooL  [작성자] 2018년 2월 16일 오전 5시 44분 
I have no idea what you just said.
P A R A N O I A 2018년 2월 15일 오전 8시 22분 
а в него можно что то положить ??
Braindawg 2017년 1월 12일 오전 1시 32분 
Fair enoguh, man. Thanks anyways!
TooL  [작성자] 2017년 1월 11일 오후 3시 26분 
Sorry man, I don't know anything about ragdolls in source, can't help much with that.
If you wanted to do the rotating part you could either just animate it and play an animation when you want it to spin or look into applying physics somehow. I'm just a modeler when it comes to source though. I code in a lot of other things but source is not one of them at the moment.
Braindawg 2017년 1월 11일 오후 12시 03분 
I'd appriciate any help you could give me, most of the stuff I've been digging through online is outdated, missing images or irrelevant...
Braindawg 2017년 1월 11일 오후 12시 03분 
In that case could you find some time to explain how to create a rotating part for a source model? Like if Im making a car or a saw with a spinning wheel or blade, and it want it to ragdoll on the axis freely, and be posable... I know it has to be it's own bone in 3ds, but how exactly can I make it "spin" on a locked axis like the manhack blades for example.
TooL  [작성자] 2017년 1월 11일 오전 10시 42분 
Completely depends on what it is. I don't have the time to do modeling/skinning etc. atm currently.