Garry's Mod

Garry's Mod

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Treasure Chest With Collision
   
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Innholdstype: Tillegg
Tilleggstype: Modeller
Tilleggsetiketter: Moro, Realisme
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4. nov. 2015 kl. 19.19
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Treasure Chest With Collision

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Just a re upload BUT with a collision mesh.
Made it for a tutorial video set which you can find here
https://www.youtube.com/playlist?list=PLvXWTYAoeWSX08L-VKP1A98QJpBLiHj-R
The series so far covers preparring your model and textures for Gmod, Uploading to steam workshop and also a new one for collision mesh creation.
18 kommentarer
oddegg 19. juli kl. 8.45 
c42 holy yap
c42 4. mars 2018 kl. 14.46 
Hey there TooL.
I watched your videos on adding own models to Garry's Mod and they were great and helped me a lot! I'm currently having a problem with my collision mesh though (I also watched your video about it) and I wondered if you could give me a hint on how to solve it.
Basically, altough I created a collision mesh which is in one piece (I had it auto generated by the WW tool, which has lots of new features since your videos were uploaded), the model falls apart once I spawn it. If you check out my workshop uploads, it's the only one - a chair. The back simply falls out and starts floating about. Any idea what could be causing this? It worked fine as long as it had no collision model.
Thanks in advance.
Braindawg 16. feb. 2018 kl. 8.36 
He asked if you can put anything in it.

No. Нет.
TooL  [skaper] 16. feb. 2018 kl. 5.44 
I have no idea what you just said.
P A R A N O I A 15. feb. 2018 kl. 8.22 
а в него можно что то положить ??
Braindawg 12. jan. 2017 kl. 1.32 
Fair enoguh, man. Thanks anyways!
TooL  [skaper] 11. jan. 2017 kl. 15.26 
Sorry man, I don't know anything about ragdolls in source, can't help much with that.
If you wanted to do the rotating part you could either just animate it and play an animation when you want it to spin or look into applying physics somehow. I'm just a modeler when it comes to source though. I code in a lot of other things but source is not one of them at the moment.
Braindawg 11. jan. 2017 kl. 12.03 
I'd appriciate any help you could give me, most of the stuff I've been digging through online is outdated, missing images or irrelevant...
Braindawg 11. jan. 2017 kl. 12.03 
In that case could you find some time to explain how to create a rotating part for a source model? Like if Im making a car or a saw with a spinning wheel or blade, and it want it to ragdoll on the axis freely, and be posable... I know it has to be it's own bone in 3ds, but how exactly can I make it "spin" on a locked axis like the manhack blades for example.
TooL  [skaper] 11. jan. 2017 kl. 10.42 
Completely depends on what it is. I don't have the time to do modeling/skinning etc. atm currently.