Garry's Mod
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Treasure Chest With Collision
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Realism
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571.270 KB
4 nov. 2015 la 19:19
1 jurnal de actualizare ( vizionare )

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Treasure Chest With Collision

Descriere
Just a re upload BUT with a collision mesh.
Made it for a tutorial video set which you can find here
https://www.youtube.com/playlist?list=PLvXWTYAoeWSX08L-VKP1A98QJpBLiHj-R
The series so far covers preparring your model and textures for Gmod, Uploading to steam workshop and also a new one for collision mesh creation.
18 comentarii
oddegg 19 iul. la 8:45 
c42 holy yap
c42 4 mart. 2018 la 14:46 
Hey there TooL.
I watched your videos on adding own models to Garry's Mod and they were great and helped me a lot! I'm currently having a problem with my collision mesh though (I also watched your video about it) and I wondered if you could give me a hint on how to solve it.
Basically, altough I created a collision mesh which is in one piece (I had it auto generated by the WW tool, which has lots of new features since your videos were uploaded), the model falls apart once I spawn it. If you check out my workshop uploads, it's the only one - a chair. The back simply falls out and starts floating about. Any idea what could be causing this? It worked fine as long as it had no collision model.
Thanks in advance.
Braindawg 16 febr. 2018 la 8:36 
He asked if you can put anything in it.

No. Нет.
TooL  [autor] 16 febr. 2018 la 5:44 
I have no idea what you just said.
P A R A N O I A 15 febr. 2018 la 8:22 
а в него можно что то положить ??
Braindawg 12 ian. 2017 la 1:32 
Fair enoguh, man. Thanks anyways!
TooL  [autor] 11 ian. 2017 la 15:26 
Sorry man, I don't know anything about ragdolls in source, can't help much with that.
If you wanted to do the rotating part you could either just animate it and play an animation when you want it to spin or look into applying physics somehow. I'm just a modeler when it comes to source though. I code in a lot of other things but source is not one of them at the moment.
Braindawg 11 ian. 2017 la 12:03 
I'd appriciate any help you could give me, most of the stuff I've been digging through online is outdated, missing images or irrelevant...
Braindawg 11 ian. 2017 la 12:03 
In that case could you find some time to explain how to create a rotating part for a source model? Like if Im making a car or a saw with a spinning wheel or blade, and it want it to ragdoll on the axis freely, and be posable... I know it has to be it's own bone in 3ds, but how exactly can I make it "spin" on a locked axis like the manhack blades for example.
TooL  [autor] 11 ian. 2017 la 10:42 
Completely depends on what it is. I don't have the time to do modeling/skinning etc. atm currently.