SOMA
30 ratings
Escape
   
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4.991 MB
4 Nov, 2015 @ 10:28pm
1 Change Note ( view )

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Escape

Description
Multiple monsters roam the area. Grab the omnitool and get out... if you can make it to the exit. Not a perfect or lengthy mod, just a bit of tinkering with objects and scripts. Wanted to get something out since there aren't too many mods right now. Hopefully I scared you at least once
19 Comments
Lacuna, Inc. 19 Feb @ 6:42am 
Go to G:\Steam\steamapps\workshop\content\282140\<MODID> (ModID can be found in the the mod's Steam URL, in this example it's 548333342 )
If config/game.cfg exists then input the following inside it under the line that reads AchievementHandler = "base/AchievementHandler.hps".

----ADD THIS----
HeroStatsHandler = "base/HeroStatsHandler.hps"
RichPresenceHandler = "base/RichPresenceHandler.hps"
-------------------
Now save and run the mod again through SOMA.

(By now ESCAPE shall work)
If it still doesn't work the mod may be overriding default files with old versions. Look for "HeroStats" or "RichPresence" stuff in config/ and compare to your original game's config/ to see what has changed and maybe something in regards to "HeroStats" or "RichPresence" was removed. [/quote]

This is the solution (not mine) to FATAL ERROR: Could Not Load script for "LuxRichPresenceHandler' " of class "cScrRichpresenceHandler'
KnightLite 18 Apr, 2022 @ 7:11pm 
The Error i Got said: "FATAL ERROR: Could Not Load script for "LuxRichPresenceHandler' " of class "cScrRichpresenceHandler' "
KnightLite 18 Apr, 2022 @ 7:08pm 
I tried to launch the mod but it gave me an error, can anyone help me with this?
your stepbro 17 Jan, 2017 @ 1:17pm 
@DynomikeYT
"When you stand in the hallway long enough, a door opens but leads to another stone wall." That door isn't supposed to open. It does this because the robot girl opens it herself. I know this isn't relevant to anything, just pointing it out.
Juang 12 Feb, 2016 @ 3:58pm 
I swear I saw Johan Ross in there, I didn't think he had any AI programmed for him to be a monster.
jippalippa 21 Nov, 2015 @ 10:35am 
Still, the concept is kinda creepy! I like it. I'd love a more elaborate version of this inserted inside a small campaign. maybe 4 or 5 small mpas with this one among them.
Sarcasket 19 Nov, 2015 @ 9:38pm 
Thank you for the repy...I have been driving myself mad trying to beat this haha...my viewers are going to love this...cheers dude
Chriz  [author] 19 Nov, 2015 @ 8:51pm 
@DynomikeYT
The map is not meant to be beatable. When you are in the final hallway with the robot, that is where the mod is supposed to end. I may update/reupload this mod and add in script where the game will take you back to the main menu after the final encounter among other fixes/improvements.
Sarcasket 19 Nov, 2015 @ 6:45pm 
Ok, I am very curious?! Is this map actually beatable? I have tried soooo many countless time I cannot even tell you. I keep getting to the hallway where you are stuck with the girl robot thing. I have tried running around her, bringing an item and distracting her, and doding her charges. When you stand in the hallway long enough, a door opens but leads to another stone wall...is there an alternate path I am missing, or is the map unbeatable at this point in the game?
Mango Classic 17 Nov, 2015 @ 7:52pm 
Very interesting to play. The map is mostly seemless but is a bit bland. try some variation in your next maps.