Sid Meier's Civilization V

Sid Meier's Civilization V

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World Congress Reformation
   
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7.758 MB
7 nov, 2015 @ 15:18
15 nov, 2023 @ 21:37
40 ändringsnotiser ( visa )

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World Congress Reformation

Beskrivning
Features

  • SEVEN new World Projects for your World Congress.
  • Puppeting a City-State now grants you two options of letting you liberate or actually puppet the city-state. (Important when you want to conquer a city-state to release it from its alliance.
  • Liberating a City-State now grants you an option to create a Sphere of Influence or Open Doors if the World Congress has been founded.
  • Gain votes through population and city-state alliances.
  • REQUIRES THE ENTIRE PACKAGE OF VOX POPULI.

Downloads

Download Vox Populi![forums.civfanatics.com]

For more information about WCR.[forums.civfanatics.com]


Disclaimer and Acknowledgement

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

Got a complaint or a bug? Report it here or at the civfanatic website!
24 kommentarer
Lucius, the Heavenly Dragon 16 nov, 2023 @ 11:39 
Nice an update!
theanswerisme 3 okt, 2022 @ 3:42 
UPDATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Ostaalo 9 jul, 2022 @ 15:23 
Installed this as well as Vox Populi and it says that this mod is missing dependencies
Уединение 1 jul, 2022 @ 14:35 
Was surprisingly difficult to find a vox pupuli download. That civ website is hard to navigate
Biggus Dickus 27 aug, 2019 @ 16:40 
Would also be good to not have two projects available with the same research.
Biggus Dickus 27 aug, 2019 @ 16:39 
I think the XCOM project should be moved to nanotechnology discovery, personally.
Nefrangir 21 okt, 2018 @ 22:28 
Sorry, I should have been more specific. The food of my cities were actually declining every turn until there were no more food under the city tile itself. But as you said, it is quite likely involved with the mod itself.
Techpriest Enginseer  [skapare] 21 okt, 2018 @ 17:20 
What do you mean by losing food in all your cities?

Do you lose all your food or lose just the food bonus? This could be a bug with the mod itself and not just limited to mine.
Nefrangir 21 okt, 2018 @ 9:48 
There seems to be a strange quirk involving Maritime city-states. When conquered, liberated and a sphere of influence is created AND you somehow bring your influence with them down into the negatives, you start to lose food in all your cities every turn until you bring it back up again. I know not if it is only with this mod or if it persists with base VP (though iirc, sphere of inluence in vp is completely static no matter what happens. I could be wrong).
Techpriest Enginseer  [skapare] 10 aug, 2018 @ 14:47 
Hmmm... I might as well have to make my own revolution effect then.