Space Engineers

Space Engineers

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DX11SpaceBucks
   
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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
Updated
1.112 MB
9 Nov, 2015 @ 1:50pm
12 Nov, 2015 @ 2:41pm
2 Change Notes ( view )

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DX11SpaceBucks

Description
This is the DX11 update to my SpaceBucks mod. This mod works with both DX9 and DX11. Everything else is pretty much the same as the build version of SpaceBucks.

Its a simple mod that adds a SpaceBucks component to the assembler. These SpaceBucks can be constructed like other components. They are to be used as a form of currency and to enable more trade on a multiplayer server. Since they are constructed from ingots and can be disassembled, they hold real value.

Uses for SpaceBucks;
1) A medium for trade, SpaceBucks can be used as a universal medium for exchanging goods
2) Less inventory clutter, convert excess ingots into SpaceBucks so you dont need to organize multiple ingot types
3) Storage efficiency, SpaceBucks take up almost no mass or volume allowing you to store large amounts of material in a very small space. Even at x1 inventory a Space Engineer can carry enough SpaceBucks to convert back into a large container full of materials.
4) Easy measure of wealth, know how rich you are by the amount of SpaceBucks you own.

To make one SpaceBuck it takes the following materials;

Steel Plate: 35
Nickel Ingot: 0.80
Cobalt Ingot: 0.66
Magnesium Powder: 0.02
Silicon Wafer: 1.40
Silver Ingot: 0.20
Gold Ingot: 0.02
Platinum Ingot: 0.01
Uranium Ingot: 0.03

So it takes less than 1kg of each material except steel and silicon to make 1 SpaceBuck. So you shouldn't need a lot of materials before you can start production. Though it does require a little bit of everything.

FAQ:

Q: Why did you make SpaceBucks require all materials?
A: For balance. If we required only one material, say Uranium, then why not just make Uranium the unit of currency? Not only that, requiring all materials means no one player can stumble upon a single ore deposit and suddently become very wealthy, while another who has a lot of ore but not the right ones are still poor.
26 Comments
Rikkavidu_GER 13 Mar, 2017 @ 4:09pm 
Sorry i unsubcribe your Mot early Weeks. You dont answer, and a another Modder is faster, and has design a Money-Mod, without build States. Also all it is ok.
Kip Wilson  [author] 13 Mar, 2017 @ 12:48pm 
I'll work on getting a no build out sometime but I got a lot of work projects on my plate at the moment so I can't make any promises to when:
Rikkavidu_GER 27 Feb, 2017 @ 9:59am 
I mean a Version, that "just Admins can spawn it when Admin use the SpaceMaster".
Players DONT can produce Money is Assembler.
rommelfcc 5 Sep, 2016 @ 11:43am 
@mccormickcathal do you mean an editable exchange rate?
Rikkavidu_GER 13 Dec, 2015 @ 3:54am 
No Answer?
Rikkavidu_GER 11 Dec, 2015 @ 6:48am 
Hi Modder, can you do a "no build"-Version for Admins? Admins must play a CREATIVE-Game, do many Money in Container, and must convert it to Survival. Players do not produce this Credits. The "original" Modder has do it for me, and i used it ever. THANKS! PS: Wnen you do it, can you link this version here in Comments? THANKS AGAIN and GREETINGS!!!
mccormickKyle 4 Dec, 2015 @ 9:08am 
can you make a creative only version to earn them like
10 uranium = 1 spacebuck
15 iron = 1 spacebuck
100 stone = 1 spacebuck
Delta 3 Dec, 2015 @ 1:59pm 
anyone making a starbucks?
Pokeking 23 Nov, 2015 @ 2:45pm 
Aye, k.mitch.gh has an excellent idea with haveing a vending machine of sorts (a modded assembler) with different recipes for converting these "Spacebucks" from each type of ingot. You might need 2 different versions of each SB Vending Machines with one converting ingots to Spacebucks, and the other Spacebucks to ingots. Thus allowing people who have a whole bunch of iron but no gold to get that gold easily. Of course, this might mean that people will only have to build their own SBVM to get what they want and have values of ingots be rebalanced via the SBVM on a admin's mod alteration interaface for all current and future SBVMs, or have each individual SBVM be only buildable/modable by admins, but still have anyone able to use them and their recipes.
Rikkavidu_GER 21 Nov, 2015 @ 12:42pm 
And the "No Build"-Version?