Cities: Skylines

Cities: Skylines

43 ratings
Haunted Park... The Hotel California
   
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Assets: Park
File Size
Posted
11.343 MB
11 Nov, 2015 @ 12:11am
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Haunted Park... The Hotel California

In 3 collections by Populous
By Populous
207 items
Populous Parks
49 items
After Dark
119 items
Description
Haunted Park... The Hotel California by Populous

Welcome to the Hotel California, such a lovely place. As made famous by the Eagles; The world renowned Park Hotel California where we promises… ah, well, Lama Sightings

Customer Comments:

“Then she lit up a candle and she showed me the way, there were voices down the corridor, I thought I heard them say... Welcome to the Hotel California… such a lovely place… so we packed up and got the heck out of there”

“So I called up the Captain, "Please bring me my wine", He said, "We haven't had that spirit here since nineteen sixty nine" And still those voices are calling from far away, Wake you up in the middle of the night, Just to hear them say... Welcome to the Hotel California… such a lovely place…”

"Last thing I remember, I was running for the door; I had to find the passage back To the place I was before. "Relax, " said the night man, "We are programmed to receive. You can check-out any time you like, But you can never leave! "

Building Cost: 10,000 A steal Mayor, a steal, comes in four colors so just, sign, here...

Before you scream “Cheat!” Remember, this is not a path between trees… it is a world famous Haunted Hotel:
- Entertainment Accumulation 100
- Entertainment Radius 800
- Tourists: 300

- Maintenance Cost: 1000
- Water/Sewage 100
- Fire Tolerance: … They tried to burn it down in the 60’s and again in the 70’s, but it does not seem to burn

Note: Connect the underground Valet parking roads to your main street (cars will enter and leave after a few game days )

There are short deep roads heading to parking structure so you need Advanced Road Anarchy.

Yes, Absolutely Thumbnail Included
26 Comments
Populous  [author] 1 Oct, 2020 @ 10:20am 
DLWalsh, ah my friend, you have great taste! AND understand the background of the asset... and made my day!
DLWalsh 30 Sep, 2020 @ 11:54am 
Since The Eagles are my all time favorite band, of course I had to subscribe!
Populous  [author] 19 Feb, 2020 @ 4:48pm 
Thank you RobinMollyBlue !
RobinMollyBlue 19 Feb, 2020 @ 3:07am 
Working great.
Populous  [author] 8 Aug, 2018 @ 4:17am 
Awsome idea to connect the road.
Darkangel 8 Aug, 2018 @ 3:06am 
Yes I tried 'no pillars' and it works with 'fine road anarchy' and fine road tool. I set it to no collision for zoned buildings because the default setting can only go across zoned ones in a straight line but no collison can go diagonally across zoned buildings and not knock them down! I also built an underground road tunnel that leads up to your haunted castle underground parking road circle.
Populous  [author] 7 Aug, 2018 @ 6:12pm 
You are the thinker my friend. There seems to be something in the latest updates that prevents placement of building when a building exists.... but only sometimes. While I love No Pillars, I don't think it will help in this case. Will this place in a clear area?
Darkangel 7 Aug, 2018 @ 2:13am 
Ahh so would the ‘no pillars mod’ help it says its self explanatory but just humour me. I assume the pillars are the things or poles underneath rails and roads when they become bridges etc yes? So you can remove them anyway with move it mod when cars go through these so called pillars as they just aesthetically block cars and aren’t solid obstacles. So if I want to put a road over zoned buildings without bulldozing them like I’ve seen in some pictures I will download no pillars as well as fine road anarchy and fine road tool and use some no collision mod thingy unless that’s a separate mod altogether and with that many mods including move it you’d think I’d be able to get a road over the damned zoned buildings without them being autobulldozed to have that extra traffic construction??!!?? It would certainly help traffic congestion if this was possible instead of always using tunnels where you can’t see what the traffics doing underneath.
Populous  [author] 6 Aug, 2018 @ 6:28pm 
Yes, the roads are built in and so makes it so cars enter and exit and hence more realistic or at least active. There should be no reason for this not to just plop so tested it on three maps and can't duplicate the issue, but I place it on clear land, not over buildings as of late I notice the game will not allow you to even place roads over buildings sometimes.
Darkangel 6 Aug, 2018 @ 11:25am 
How far do the underground roads go just 4 little blocks? ie 4*4 your photos dont show underneath this building with the underground roads?