Space Engineers

Space Engineers

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Fusion Fuel Production
   
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
47.987 MB
13 Nov, 2015 @ 4:57pm
23 Mar, 2022 @ 4:58pm
19 Change Notes ( view )

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Fusion Fuel Production

Description
A simple, dirty, but functional mod that is a test of a method for making fusion fuel using Ice and Magnesium.

Adds a (Modified Arc Furnace) Deuterium Cyclotron that turns water ice into Deuterium Oxide (D2O) at a 3000:1 ratio. The ice is lost and not generated into hydrogen or oxygen gas, the tradeoff for using the ice for fuel instead of air (subject to change) This process also produces Protium Oxide ((1)H2O) with a slight loss. P2O can be used identically to Ice, though its physical model outside of inventories is a pink blob...for...some reason.

P2O and D2O given some defined VoxelMaterials to resolve their lack of models as floating objects. Set their asteroid spawn probabilities to zero, hopefully ensuring that these materials will never generate naturally.

Adds an assembler blueprint in Components to construct a D-T Fuel Capsule out of 2 kg D2O and 3 kg MgLi. This produces a single 5kg D-T Fuel Capsule, improving the overall power efficiency of using fusion energy. This is pretty important, since the assembly time for a single capsule takes a solid 5 minutes!

Adds a type of Lithium metal and a recipe to extract Lithium and other metals and Silicon from Gravel; requires a tonne of Gravel for about 20kg of Li, 300kg of Si, and tens of kilos of other common vanilla metals. This Lithium is typed as Ingot/FF_Lithium to avoid conflicts, but regrettably this will not allow Industrial Overhaul's or other mods that add Lithium types to be used.

Adds modified reactors. Small-grid versions produce 6MW and 175MW, respectively, and the large-grids produce 150MW and 4GW, respectively.

All reactors require Superconductors in addition to standard reactor components - parts given a few balance passes for survival.

This is more of a test and balance work than a finished mod. Reuse in other, more fancy, polished mods is encouraged as long as credit is given.
6 Comments
Feralcus 17 Feb, 2022 @ 2:58am 
Is there really not some way to allow your lithium to be used alongside industrial overhauls stuff? Like, could I go into a config and start renaming/renumbering things old-school Minecraft modding style to remove conflicts? Like, anything at all?
I really love mods that add more processes and fuels and such and it's a real shame this isn't compatible... :steamsad:
Kiithnaras  [author] 22 Apr, 2021 @ 10:15am 
Nice, most excellent!
nukeguard 22 Apr, 2021 @ 8:47am 
good news I can add this fuel into the accepted ingots of my reactors and it functions without this mod in world so players don't have to sub to this mod, but they can if they want a more processed fuel complexity
nukeguard 21 Apr, 2021 @ 11:15am 
yes, reactors can accept multiple fuels, and thanks for that subtypeID, i'll add it and see if it yells at me about dependencies
Kiithnaras  [author] 21 Apr, 2021 @ 12:50am 
Entirely possible, but they seem at least to be nonequivalents and operate in parallel, currently, and without conflict. This uses already-existing ice and a special refinery process to make the deuterium-ice before it is processed in an assembler to make the D-T fuel capsules. Thinking harder into the science of it, it'd be entirely plausible to craft a Gravel-processing recipe that extracts Lithium from it and uses that for the recipe instead.

If you wanted your reactors to accept the fuel capsules from this, you'd simply need to add "DTFuelCapsule" to the list of accepted fuels.

...can Reactors even accept multiple fuels?! :thinking:
nukeguard 18 Apr, 2021 @ 3:24pm