Sid Meier's Civilization V

Sid Meier's Civilization V

169 ratings
MC's Slavs
   
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File Size
Posted
Updated
17.036 MB
14 Nov, 2015 @ 1:22am
27 Apr, 2016 @ 1:08pm
2 Change Notes ( view )

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MC's Slavs

In 1 collection by Pouakai
More Civilisations' civs
70 items
Description
Since their origins as a significant faction within the multi-ethnic confederacies of the Eurasian continent, the Slavs have come to dominate Eastern Europe as a result of migration and conquest. First originating with the mass migrations of the fifth and sixth centuries, the Slavs quickly established states in the region which grew during the coming millenia and became some of the greatest powers ever seen in the area, and indeed the world. Slavs have also grown to global prominence, with their number among the ranks of the world's greatest scientists, sportsmen, and political figures. They continue to dominate Eastern Europe to this day, and retain a unique identity never lost to foreign interference.



Supports:

Civ IV Traits | CiD | CulDiv | Ethnic Units | E&D | ExCE | Hist. Religion | Map Labels | RED | RtP | Unique Cultural Influence | Wish for the World | YnAEMP v24

Note: This mod is an updated version of a civ by Greater Europe, and has been released by More Civs in order to continue support for the project following the end of the Greater Europe project.

Credits:
Viregel: Original Author, Code
Janboruta: Art, Unit Reskin
Pouakai: Base Code, Mod Support
Danrell: Unit Model
Tomatekh: E&D, Lua
Krzesimir Debski: Music
Popular Discussions View All (1)
6
7 Jan, 2016 @ 12:22pm
How to choose them at the start of a game
Russian
39 Comments
Max 7 Dec, 2022 @ 5:41pm 
how much faith/gold does the wall give anyway? 2 flat but how's it scale with city defense?
sw 30 Sep, 2020 @ 3:41am 
Strong - but the Voi is useless. Weaker than the pikeman and for forests you have a promotion and marshes are seldom. Further I don't use the "anti-horse" wapons. Useless. Especially the lancer. And you have to wait long after the lancer. "Anti-horse" only one exception for me: Impi. Very strong and fast - 3 fields. Even musketman is no problem which is later availible.
Unique building - very useful as the special capability.
PoisoN 25 May, 2020 @ 7:22am 
how to downaload and use it?
Adrian Shephard 3 Jul, 2017 @ 11:41am 
Ive downloaded the mod but i cant find this on my mod list..help?
Ealdwulf 17 Aug, 2016 @ 9:49pm 
Yea for some reason I cannot load this mod, it doesn't even download :( Very sad because this sounds like an awesome mod...
Camern 8 Jun, 2016 @ 11:59pm 
This mod, the MC India mod, and the MC slav mod will not load if enabled. I think there may be a conflict. Are there known incompatibilities with some MC mod civs? If so, which ones?
Pouakai  [author] 4 Jun, 2016 @ 11:33pm 
Yes there is, it's in a picture. It should be loading
E-Pengüin 3 Mar, 2016 @ 3:36pm 
I have a problem. Yesterday I downloaded a mod pack with more civilizations and they are in the Mod section. But today i downloaded some more (Including this one) But i can't use them
Dzikus1r 8 Feb, 2016 @ 7:16pm 
I've been having a minor issue with this civ in conjunction with e&d. The decision to organize votchina laws never triggers even when you meet all the listed requirements. I posted about it in the discussions for whatever reason, but no one see it I think. :steamfacepalm: Also the unit animations for the Voi are highly clipped/clippy. Not sure if these are known issues or if maybe I need to reinstall the mod or something?
EagleEyeAL 8 Feb, 2016 @ 2:11pm 
Great mod been subscribed since the first iteration of Niklot, however getting a minor bug where the unit doesn’t have to be garrisoned to give the "when the sun was god" bonus and any city that has ever had a garrison is getting the bonus. Other than that really fun to play.