Cortex Command

Cortex Command

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The Apollocalipse (Port)
   
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File Size
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1.926 MB
14 Nov, 2015 @ 3:19pm
1 Change Note ( view )

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The Apollocalipse (Port)

Description
This mod, by Areku , stands on the shoulders of giants.
http://forums.datarealms.com/viewtopic.php?f=61&t=19665

NOTE: I (the workshop uploader) did not make this mod, do not own it, and have not recieved permission to reupload it. If this is your work please give me permission to keep it up, request for me to take it down, or contact me about other concerns.




FEATURING

- Six unique Actors total;

- Two Pilotable mechsuits: Actors that need to be "driven" by another to be controlled;

- A Strong Burst fire Rifle and a SMG with a ricochet mechanic;

- Fire options and Perks on most weapons;

- Sound effects from real Apollo astronauts;

- All of the above in one faction;

- Extras and a full-length, picture-based manual(In the .rte);

And other kewl stuffz.



PILOTING INSTRUCTIONS
To pilot a mechsuit stand over it with a non-mech actor and switch their AI to gold dig. If it's not working try tapping your pie menu key again while overlapping the torso of the mech.

You can give them guns as you would for any other actor in the build phase, but you won't be able to move a mech unless there's a actor in it.

When the suit is destroyed, the actor piloting it usually ejects safely from the suit. If you crush a mech you will likely crush the actor inside aswell.



CREDITS (taken from the thread)
Areku - for the original idea and most all of the coding;

NaXX - The creative genius behind this, and maker of 99% of the spritework; (Huge props for him!)

Gotcha! - For some super-useful extra spriting/coding;

Geti - For his amazing laser aim script;

Kyred - For the equally amazing particle accelerator script;

Numgun - For the comments which made Kyred's script understandable ( :P );

Grif - For the oh-so-incredibly-useful LengthDir functions;

Mail2345, TheLastBanana, LowestFormOfWit and CaveCricket48 - For useful .lua support;

Petethegoat - For fixing unit description background and providing me with a free image host;

Dolphin from Pixiv - For the promotional poster that opens up this thread; (lol check the .rte for this)

The Trigun Series - For the motto which I so shamelessly ripped;

Lee Myoung-jin - For the small skill/trait icons;

NASA - For (obviously) the Apollo space program;

DaTa & Prom - For the unbelievably awesome game that CC is;





PERSONAL BLOG
As of B25 this mod was up to standards, but for B31 I had to fix the AI and some references to base resources. There was a particularly nasty crash that kept me occupied for a few days involving a set of activity actors but as of typing this it's been fixed.

In addition the durability of some of the guns has been increased. This may have broke the balance a bit and I've only played enough to test for crashes. I wish they cotinued this mod so the heavy mech would have some weapons, but whatever. Maybe someone talented can continue the work.

I still want to add Void Wanderers support at some point. The mech AI is broken. While left alone they can aim and shoot but movement and responding to fire is lacking. Also don't expect the AI to know how to enter them.
7 Comments
luci-27master 22 May, 2016 @ 2:59am 
s there anyone who can reupload this mod in steam

http://forums.datarealms.com/viewtopic.php?f=61&t=31962
Friend of Hats 2 Dec, 2015 @ 7:09pm 
Please make a Void Wanders faction file with the mech deployable by "bombs". Then this will be the best mod in CC history
Doctor 27 Nov, 2015 @ 12:41am 
one-punch doge its a bug try and delete one of your mod then download this or delete all your mods and download this then it should work it has worked from what i've tried since cortex command has a 50 mod cap
200 evil skeletons 21 Nov, 2015 @ 3:08pm 
I subscribed to this and it's not showing up at all...
AgentG18 21 Nov, 2015 @ 2:00pm 
WAY BETTER :steamhappy:
Reelshiny  [author] 15 Nov, 2015 @ 3:09pm 
Is this better?
AgentG18 15 Nov, 2015 @ 2:30pm 
Could really use some more description of what is exactly in the mod, not to say its not amazing