Sid Meier's Civilization V

Sid Meier's Civilization V

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(3UC) Extra Components
   
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4.261 MB
14 Nov, 2015 @ 6:00pm
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(3UC) Extra Components

Description
These are all the rejected/alternate components from the 3UC and 4UC. These components were removed or are unused for various reasons such as "didn't fit the civ's flavor" or "too many unique units".

HOW TO USE: If you don't like a specific component from the 3UC/4UC mod, you can delete the specific folder. Subscribe to this mod. Delete every folder from this mod except for the components you want to use.

INCLUDED:
America - Saloon (Windmill); Does not require flat land. +1 Gold from Gold, Silver, Gems, and Copper. +35% Border Growth.
Assyria - Lamassu (Shrine); +2.5 City Defense, +5 XP to all units
Babylon - Diorite Stele (Monument); +1 Culture after Writing.
Celt - Gallowglass (Longswordman); Stronger (23 instead of 21), +33% Combat when defending.
China - Ricefield UI; Buildable on flat grass/plains/desert next to river. +1 Food
England - Redcoat (Rifleman), +20% Combat in enemy territory.
Egypt - Flax UI - Requires Calendar. Buildable on Flat Grasslands or Flat Plains. Not buildable adjacent. +1 Culture, Gold, Faith. +1 Gold after Industrialization.
France - Dolmen (Monument), 4 Culture (instead of 2).
Huns - Eki UI - Requires Animal Husbandry. Buildable on Flat Grasslands or Flat Plains. +1 Production. +1 Food on Civil Service or Fertilizer.
Japan - Ninja (Crossbowman); Available at Guilds (instead of Machinery). Ignores terrain costs (this promotion is lost upon upgrade)
Korea - Gungdo Archer (Crossbowman); +33% Combat against Ranged and Mounted units.
Mongol - Rapid Lancer (Lancer), More movement (5 instead of 4). No combat penalty against cities (instead of -33%). Upgrades to Cavalry.
Morocco - Riad (Garden); +2 Faith, +4 Tourism writing Flight
Netherlands - Tulip UI; Requires Guilds. Buildable on flat grasslands or flat plains. +1 Gold and +1 Culture. +1 Gold after Economics. +1 Culture after finishing Aestetics.
Poland - Uhlan (Cavalry); +15% Combat against Melee. +15% in Open Terrain.
Portugal - Vasco da Gama (Destroyer); Stronger (59 instead of 55)
Rome - Eques (Horseman); Free Shock I promotion
Russia - IS-2 (Tank); Weaker (64 instead of 70), Cheaper (325 instead of 375), +33 Combat against Armored units.
Spain - Galleon (Caravel); +1 Sight. Not lost upon upgrade.
Zulu - Kraal (Stable); +1 Culture from Cows, Horses, Sheep. No bonus training for mounted units.
18 Comments
Chrissant 23 Jun, 2017 @ 7:29pm 
Anybody know which part in this mod blocks IGE?
MainCHARActer 7 Aug, 2016 @ 11:08pm 
Any help, please?
MainCHARActer 7 Aug, 2016 @ 10:50pm 
I have the same problem. The redcoat looks shows up as the default spearmen.
dannyodum 16 Jun, 2016 @ 6:25am 
For me the redcoat looks like a spearman, what can I do?
OrchidPrincess 1 Mar, 2016 @ 9:19pm 
Anyone know of any possible way to add these as a 5th unique component? If not there's still plenty I'll definitely be swapping out, but I think it'd be super cool to have even more unique compnents for the civs in the game. XD
Jebus 27 Feb, 2016 @ 5:53am 
This is a great mod, but would love it if support could be added for The Empire of Great Britain mod civ, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=273092063
Amnesiac 15 Feb, 2016 @ 8:56pm 
Sounds cool! Subscribed! Thanks!
Foxxedhound 6 Feb, 2016 @ 11:43pm 
Ah, alright. I was just thrown off by the units. :alphys:
mikeburnfire  [author] 6 Feb, 2016 @ 10:38pm 
As the description says, they are unsed components for the 3UC/4UC mods. When this project was in its early stages, it shared the Redcoat and the IS-2 tank with JFD's civs. They have been replaced, but you can un-replace them if you desire.
Foxxedhound 6 Feb, 2016 @ 10:08pm 
Alot of these are used in JFD mods, are you sure these are unused content?