Space Engineers

Space Engineers

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[UDI] - Arnalon Mk2.1 Launch site
   
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Type: Blueprint
File Size
Posted
Updated
847.375 KB
15 Nov, 2015 @ 9:49am
5 Mar, 2016 @ 7:16am
5 Change Notes ( view )

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[UDI] - Arnalon Mk2.1 Launch site

In 1 collection by TuntematonSika
Unknown Dockyard Industries Collection
9 items
Description
Based on the original Arnalon rocket (released not too long ago), it has gone through significant changes. Although it may seem similar in shape and form, a lot has changed and is far more advanced.

The designers had noticed that it's first stage had too much fuel, and cut the amount by half and engine output increased. This resulted in weight savings and allowed that all the necessary fuel would be spent (exiting sphere of influence). The booster rockets have also been changed. The Bulky Hydrogen system in the booster pods have been replaced with Atmospheric Thrusters, and an air intake has also been placed onto the side of the pods. The Cargo pod still holds 2 passengers and 2 large cargo containers, but has received a bit of a facelift.

The Launch Site has been upgraded, the gangway to the pod has been completely revamped to prevent you from accidentally falling and a smooth retraction from the rocket. Not only that, The launch system has been completely automated as well as made flashier, all you have to do is press a button and upon lift-off, orient the rocket. All detachments happen automatically.

Hope you enjoy it!

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Update
Mk2.1
- Increased Stage 1 fuel capacity to exit Earth SoI in vanilla speeds
- Increased Staging delays for vanilla speeds
- Original Mk2 for modded speeds separate download link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=556202700
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\!/ SUPER IMPORTANT NOTE \!/
Right now it is recommended to use a speed mod with this. The staging is not altitude based so at vanilla speeds the timings WILL make the stages drop early! I will try to fix this next thing in the morning so until then use a speed mod that gets you to 250m/s

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Controls:

1. Activate Countdown

3. Detach Stage 2 Engine (Only active when automated lauch is complete)

8. Toggle Artificial Horizon
9. Open/Close Hatch
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Note: Because of how I originally built it, it will be facing the wrong way when you paste it. In order to remedy this simply press B. This snaps it into a vertical position so all you have to do is place it down.
Edit: To minimise damage when placing it down (The rocket is a separate grid from the launch site and... y'know, pistons and such), make a small platform placed in the ground and paste the launch site onto that. It should not move an inch when you place it like that.

Video added: Thank you so much BeeSkee for making a showcase video of my ship, almost feels honorable how much popularity this has gotten!
57 Comments
Spooch 1 Sep, 2018 @ 2:04am 
For any future subscribers wondering why it refuses to lift off, you are building the pad into the ground, changing it from a ship into a base. Y ou must build it on a previously built pad, or in the air via landing gear. As for the launching, if you keep it off the ground and on a flat surface, the launch itself works quite beautifully. Press 1 to launch, once you're outside of the atmosphere and your second boosters detach, press 3 at any point to detach the third booster for your travel pod.
Alfa 2407 19 Dec, 2017 @ 10:47am 
shes a beauty
NTSFMagellan 12 Jul, 2017 @ 11:20am 
It Wont Launch. If I may Suggest Something, Build downward facing Connectors, on the launchpad Itself, and landing gears, that way You can Support it without hte wheels Attaching and merging to The pad.
karm 19 Feb, 2017 @ 12:26pm 
ah k
TuntematonSika  [author] 19 Feb, 2017 @ 12:21pm 
Thanks for the heads up, I'll take a look into it when I can, life is a little busy right now.
karm 18 Feb, 2017 @ 9:18am 
can you pls update this? when i do stage 1, it doesnt even bother lifting off
TuntematonSika  [author] 19 Feb, 2016 @ 4:09am 
@dave.lister.2 due to how the launch mechanism works it's impossible do that, because the rocket rests on that pad. the only thing that keeps it upright are those connectors.

I won't be updating this rocket anymore, as I have other projects going on right now.
Spacewolf2 19 Feb, 2016 @ 3:35am 
I'm thinking about building this in survival, but I can't print the ship itself, can it either be merged, thus being one bp or released seperately?
romeno.k 4 Feb, 2016 @ 12:10am 
wow that lift off is awesome!
TuntematonSika  [author] 22 Dec, 2015 @ 3:16am 
@Derp Dolphin Just timers. I lack the necessary programming skills to make a script. You can find them in the tower base, inside the main corridor.