Space Engineers

Space Engineers

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Realistic Star System - Default Locations (Vanilla)
   
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Type: World
File Size
Posted
116.335 KB
17 Nov, 2015 @ 1:22pm
1 Change Note ( view )

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Realistic Star System - Default Locations (Vanilla)

In 1 collection by aaronfranke
Realistic Map Essentials Mod Collection
19 items
Description
This map adjusts the gravity of Planets and Moons and adjusts the position of Planets and Moons to create a compromise between realism and fun gameplay. Approximately: Planets and Moons are 100th the size of real life, distance between Planets and Moons is 1000th of real life, and distance between Planets and other Planets is left at the default.

Reddit thread: https://www.reddit.com/r/spaceengineers/comments/3t7ld4/realistic_solar_system_map/

Version the distance between planets adjusted to be more realistic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=557221393
15 Comments
Dingo 26 Oct, 2017 @ 11:47am 
That did the trick, thanks
aaronfranke  [author] 24 Oct, 2017 @ 3:17pm 
On the Space Engineers client the world appears under "Workshop". Create a world with it on your client and then upload the world to your server.
Dingo 24 Oct, 2017 @ 12:46pm 
Hello, how do i set this up on a dedicated server? i added the mod to my server but cannot find the map anywhere while acessing my server via FTP.
Sebforce116 26 Aug, 2016 @ 7:57pm 
ok cool, Thanks :D
aaronfranke  [author] 26 Aug, 2016 @ 2:35pm 
@Sebforce116 To make planets bigger you'll need to edit the \SpaceEngineers\Content\Data\Scenarios.sbx file and change the scenario settings. Look for the section that looks like this:

<WorldGeneratorOperations>
<!--Planets Start-->
<Operation xsi:type="CreatePlanet" DefinitionName ="EarthLike">
<PositionCenter x="0" y="0" z="-0" />
<Diameter>120000</Diameter>
</Operation>
...

You can choose to copy the <Operation> tag or replace the contents of a tag depending on whether or not you can to keep the original. You can modify the position and diameter from here. You can also change the DefinitionName if you want to use a custom planet generator, it'll work as long as you remember to add the mod while creating the world, otherwise you'll just be left with empty space.

If I was creating a gas giant this way, I'd probably just add a 0 to the end of the diameter. They'll seem really big then!
Sebforce116 26 Aug, 2016 @ 12:20am 
for pandora
Sebforce116 26 Aug, 2016 @ 12:20am 
oh no not that, I just want a bigger gas giant, you know like 200km or something
aaronfranke  [author] 26 Aug, 2016 @ 12:00am 
@iprdn Keen won't let us touch the asteroid cutoff altitude, unfortunately.

Gravity with squared falloff (like in real life) is the only way to have stable orbits like in real life (that is, if SE weren't so buggy, making it impractical at best). What you mean by "orbit" is just sitting in space, which isn't very realistic at all. I would make the planet gravity go on forever if I could, but unfortunately, Keen also doesn't let us touch at what point the gravity cuts off, it's locked at 0.05 G.

By the way, you don't necessarily have to get outside of the gravity to build a space station. If you build a space station at 0.1 G, you get the bonus (or curse) of free gravity without needing generators!
Dmitriy-RU 25 Aug, 2016 @ 11:50pm 
@aaronfranke, it get ages to get to orbit, during this process I am flying through huge amount of asteroids in the planet gravity field - not very realistic at ll.
Defult gravity ranges was pretty good for this world model.
Asteroids too dense.a
aaronfranke  [author] 25 Aug, 2016 @ 11:48pm 
@Sebforce116 They're actually the default size, but the gravity and position is tweaked.

I do know how to make gigantic planets, however they LAG SO BADLY that I do not recommend it. But, just for fun, I might make a truly real 1:1 scale solar system if somebody were to put an Earth model on the workshop (with continents and oceans like Europe and the Atlantic ocean etc) but there would be lag!