Train Simulator Classic 2024

Train Simulator Classic 2024

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North London Line: Pre-Overground
   
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North London Line: Pre-Overground

Description
Here is the North London Line, put back into the good old days of Silverlink (Metro) / 'Old' Overground (or rather "Pre-Overground" days).

This route is set in the late 2008 to early 2009 transition period of the developing NLL to modern Overground standards (using 1986, 2000 and 2010 references/contrasts along with in-between years).

I would like to personally thank Matt L Hancox for the '2010'? track plan of the route and resources from everyone that posted to the internet over the years (whoever they may be!)

Questions:

Do I plan to edit it further?

No. I do not plan to edit further to the route, this is as I will leave it.

Is everything as it was?

Not everything in this route is as it was. Various track placements are off (possibly) from original positions in reality. I only edited a stretch of track and not the whole route and I tried to make it as it was as much as I possibly could. Stratford however.. well you'll find out about that a little further down.

Why is Stratford High and Low Levels for the Overground included?

I wanted to give the user a choice, approriate to their mood to where they would like to take their train to, beit High or Low Level. It also gives that 'what-if' factor of seeing a 378 down the low level rather than high. I also wanted to prepare this route for the imminent arrival of the Waggonz/AP 313 (which will, I imagine, be relaeased next year some time), as from video referneces; 313's went to the high levels whilst still in service into 2010.

I can't think of any other questions so I'll leave those down to you!

NOTES:

STICK TO THE SPEED LIMIT as you are heading to Stratford LL (I could only reference 15mph to that stretch of track so it is all 15mph) as there is taccy steep enough incline into the platform alongside the model of Stratford Regional station limited me to how I could go about building the LL platforms, so excuse the tacciness. Check the screenshot in the editor of the tunnel loft, this is the incline. I strongly reccommend that lots of throttle (for going up) and lots of brake (for going down) are applied as a 378 can rocket up or down speed.

I have also added an extra set of points to the north of Willesden TMD (as they have been there before the 'Pre-Overgound days') so that you can take a (long) charter rake (for example) from the TMD to the NLL with jumping straight onto the WCML Down SLow, and reverse in the Harlesden area instead of shunting here, there and everywhere to reach the DC exit/entrance to the site only then to reverse again through Willesden low level platforms to reach the high level that way.

I have coppied over all the scenarios from the DLC NLL route, which I doubt they'll work thanks to the substancial track and signal work within the route, so they might have to be sorted out by you scenario geniuses (I can only do minimal ( ;) ) route editing + Free Roam scenarios). I have, however, INCLUDED a free roam scenario at Willesden TMD with 3 x 378's, 001-003 all freshly delivered so that they can be tested ;)

That's all I can think of to tell you about this route. All you need from my point of view is... obviously the North London Line, and you'll need the class 378 too.

I hope you enjoy!
56 Comments
PoxyMoxon97  [author] 9 Feb, 2019 @ 4:52am 
Absolutely no worries, CuriousPeach6 :)
CuriousPeach6 4 Feb, 2019 @ 11:26pm 
Thank you very much! :):steamhappy:
PoxyMoxon97  [author] 4 Feb, 2019 @ 11:46am 
Hi CuriousPeach6, You're not being annoying whatsoever, it is a very understandable question (especially if you're newer to the workshop - I'm not sure if you are or not?). This will not affect the original route and will listed as a separate route within your route list. It downloads after you press subscribe and it's like as if you download freeware or other payware content and they appear separately. This is the same for any other workshop route. But please, if you are unsure, don't be afraid to ask! :) Thank you for the comment and thank you for your interest in this route.
CuriousPeach6 1 Feb, 2019 @ 5:56am 
I don't mean to be annoying, but may I ask;
Does this route affect my original copy of the NLL or will it run as a separate one?
PoxyMoxon97  [author] 27 Jan, 2018 @ 2:31pm 
I didn't so much I still thought it was an amazing jourmey when I did though
JPT1987 26 Jan, 2018 @ 3:51am 
i used to go on the line back in the good old days of silverlink.
PoxyMoxon97  [author] 9 Mar, 2017 @ 1:46pm 
Hi pjohnandlyns, thank you for checking out my route. I understand that a lot of people are having issues with the trackwork and other, that I edited from outside Camden Road to Dalston Kingsland and Stratford low level. Unfortunately, I really do not know why the issues are happening because I only used the NLL route for assets and nothing else was 'ticked' either (I checked). The red circles with black crosses are signals that show up like that in editor, when first placed, but as you can possibly see from my screenshots normal signals are shown. Also regarding track direction, I do not believe I tampered with the direction setting and everything has worked perfectly for me. It's possible (now thinking about it) that I used Kuju/Railsimulator assets in the stratford area but I really don't understand (again) why these issues are happening, and I'm sorry I can't be of more help :(
pjohnandlyns 5 Mar, 2017 @ 6:45am 
Hi PoxyMoxon97.
Recently found out about your route so subscribed to have a look. Liked what I saw until I tried to create a standard scenario on it from Richmond to Stratford.

Couldn't get past Camden Rd P 2 because immeditaely east of there for quite some distance, the track directionality is wrong, against the direction of travel. (Using space bar)

Also, looking at the 2D route map there are quite a lot of red dots with black crosses on them between Camden Rd and Dalston.Kingsland Stns and then again around Stratford. If you look at the locations at the point where they are you can see a "milk bottle" shaped item (missing items).
Comparing it with the original route at the same points the missing things seem to signals and/or AWS & TPWS ramps/grids.
PoxyMoxon97  [author] 20 Feb, 2017 @ 9:22am 
Hi taylorjsj, I am sorry to hear of you too having this strange issue. I really have no idea of the cause and having unsubbed and resubbed the route myself (it works as it should) I am really stumped.

Regarding the sceanarios and quick drives, I cloned the original route (with I believe the scenarios too) and I don't know if they've transfered onto steam with the route. Once agan I am sorry for the issues you are having, but I appreciate your kind words :)
Random Guy313 18 Feb, 2017 @ 9:20am 
Also there's no senarios or quickdrives showing up too.