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VMNS Werewolf
   
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Type: Blueprint
File Size
Posted
Updated
1.016 MB
28 Nov, 2015 @ 4:16pm
4 Dec, 2015 @ 7:46pm
2 Change Notes ( view )

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VMNS Werewolf

Description
Welcome to the next ships in the VMNS (VVARMachine Naval Ship) Fleet, the VMNS Werewolf. The VMNS Werewolf is a large carrier with the ability to embark 6 small fighters, act as a Command in Control ship or mobile fleet base. The ship offers everything a traveling fleet would need for extended operations away from home base or in setting up a new remote base.

This ship was built in collaboration with ech0whiskey.

For the world, please go here: VMNS Werewolf (WORLD).

The primary cockpit is in the Main Bridge, and has the following controls setup:

  • 1. Jump Alert (turns off after 15 seconds, use in conjuction with #2)
  • 2. Jump
  • 3. Alert Status On
  • 4. Alert Status Off
  • 5. All Turrets On
  • 6. All Turrets Off
  • 7. Laser Turrets On/Off (meteor defense)
  • 8. Interior Turrets On/Off
  • 9. Not Used


  • 1. Ready Flight Port Hanger Open/Close
  • 2. Ready Flight Starboard Hanger Open/Close
  • 3. All Hanger Doors Open
  • 4. All Hanger Doors Close
  • 5. Lower Hanger Side Door Open/Close
  • 6. Middle/Lower Hanger Hatch Open/Close
  • 7. Upper/Middle Hanger Hatch Open/Close
  • 8. Middle Side Hanger Doors Open/Close
  • 9. Not Used


  • 1. All Thrusters On/Off
  • 2. Not Used
  • 3. Not Used
  • 4. Not Used
  • 5. Not Used
  • 6. Not Used
  • 7. Not Used
  • 8. Not Used
  • 9. Ship Reset (closes doors, turns manufacturing on, closes hangers, turns sensors on, etc.)

Statistics:
  • Size: 92.5m x 115m x 242.5m
  • Mass: 57,848,068.00 Kg (63,767 tons)
  • Number of Blocks: 22,944
  • Acceleration (0-104 m/s): 21 seconds to max speed
  • Deceleration (104-0 m/s): 17 seconds to full stop
  • Max Jump Distance: 331.5 Kilometers

Main Rooms:
  • 2x Briefing Rooms
  • Combat Information Center (CIC)
  • Communications Tower
  • Engineering
  • Flight Bridge Tower
  • Flight Deck
  • 2x Flight Operations (separated by observation room)
  • Hanger Deck
  • Lower Hanger Deck
  • Main Bridge
  • Medical Room
  • Non-Commissioned Officer's Locker Room
  • Officer's Locker Room
  • Secondary Bridge (front section/level two of Engineering)

Key Features:
  • 12x Antennas
  • 1x Beacon
  • 2x Gravity Generators
  • 1x Laser Antenna
  • 14x Programmable Blocks (1x not being used)
  • 1x Projector
  • 1x Rear Supply Docking Connector with merge block
  • 1x Station Docking Connector
  • 26x Timer Blocks (5x not being used)

Power & Propulsion:
  • 210x Azimuth Thrusters
  • 49x Batteries
  • 364x Gyroscopes +500%
  • 8x Jump Drives
  • 5x Large Hydrogen Thrusters
  • 12x Small Hydrogen Thrusters
  • 4x Titan Engines (with 12x welders per engine)
  • 8x Wedge Reactors
  • 2x X20 Arc Reactors

Medical & Environmental:
  • 113x Air Vents
  • 18x Cryo Chambers
  • 8x Hydrogen Tanks
  • 11x Medical Rooms
  • 32x Oxygen Generators
  • 48x Oxygen Tanks

Defenses:
  • 10x Gatling Turrets
  • 2x Gemini Twin Turrets
  • 68x Interior Turrets
  • 6x Laser Turrets
  • 6x Missile Turrets

Manufacturing & Storage:
  • 2x Arc Furnaces
  • 6x Assemblers
  • 3x Azimuth Large Cargo Containers
  • 4x Effectiveness Modules
  • 2x Large Cargo Containers
  • 9x Power Efficiency Modules
  • 7x Productivity Modules
  • 2x Refineries
  • 33x Small Cargo Containers

Embarkation:
  • 6x Docking Connectors with Tractor Locks
  • 2x Ready Launch Tractors Locks
  • Total of 8 small ships can be docked (not counting supply ship or station docking ports)