Europa Universalis IV

Europa Universalis IV

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The Great Collapse (0.2.2)
   
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8.243 MB
29 Nov, 2015 @ 8:55am
24 Feb, 2017 @ 10:36pm
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The Great Collapse (0.2.2)

Description
This mod starts in the year 2666.
In the year 2389, the Great Collapse happened. Essentially this was a very large-scale war that tore humanity apart. While not primarily a nuclear war, nuclear bombs/missiles were used in some areas. Currently the only cities that I have set as nuked are Shanghai, Mecca, and Lisbon. Other cities were mostly destroyed in the war, known as "Ruined Cities". Currently the only ones are Constantinople, Beijing, London, and Paris.
All of the world's governments fell either during the war or shortly after, causing widespread fear and vulnerability among the people. They turned to new gods, worshiped lands or past leaders. The first 200 years (fewer for some areas) were complete chaos, with everyone having an "every man for himself" mentality. Following that, societies finally started to reform. People started seeing themselves as part of something bigger, something greater.
Finally, in 2666, where the game comes in, most (if not all) societies have taken their places. The road ahead will be an unstable and difficult one, but it will prove which of these societies belong in the world and which ones belong only in history books.

***This mod is compatible with EU4 1.19.***

Direct Download (May not always be up-to-date): https://forum.paradoxplaza.com/forum/index.php?threads/mod-project-the-great-collapse.891908/

Features:

-New tags
-New religions
-New cultures
-New formable nations
-Flavor events
-Important, Ruined, and Nuked City modifiers
-Unforgiving Jungle Modifier
-Lombard Federation (known as the "Lombard Hydra")
-Lombard Hydra (and Vassal State) government type
-Pirate Kingdom government type
-Great Horde government type
-Vault Society government type
-Hellenic Republic government type
-Calesian Republic government type

0.2.2 changelog:

-Some more provinces
-New trade node
-More tags in Indochina
-Various other fixes/adjustments

Future plans:

-Completely re-do Germany
-Make revolutionaries appear less often
-More important/ruined/nuked cities
-Changes to autonomy to make maintaining full control over a large empire more challenging
-Unique "papal" modifiers for Harekes (not sure if this is possible)
-National Ideas for all!
-Flavor events
-Little, if any, uncolonized land remaining
-Unique government/ruler titles
-Dol Harbang, Vaultist, etc. Religion Decisions
-More formable nations (Nippon, etc.)

A note about 0.2.2: This mod fixes a few bugs and makes a few adjustments. I also added a few tags to Indochina but the area is still nowhere near playable. The main focuses of this update were to make what I thought were some much-needed adjustments to Korea, and further prepare the mod for transitioning into EU4 1.20, which you can probably guess will be huge for this mod. That'll bring us into 0.3.

Additional thanks:
Lloydnoise
Je Hooft
TiberiusC
Ilikepi_314
jackwgarratt
All of my friends on the /r/eu4 subreddit
And anyone else I forgot to add, thank you!

I desperately need more ideas for new nations of all sizes and regions, so any ideas whatsoever are greatly appreciated and credit will be given for tags, decisions, events, national ideas, etc.

As a final note: This mod is in beta. Any bugs you find are to be expected but should be reported to me so I can fix them. Thank you for using my mod!
Popular Discussions View All (7)
102
17 Jun, 2018 @ 8:25pm
-- Your ideas!
apljee
35
3 Nov, 2016 @ 5:40am
Ideas for the French, Iberian, and British regions
plankicorn
35
20 Aug, 2016 @ 6:46pm
-- Bugs
apljee
363 Comments
Lazerchicken64 15 Jan, 2024 @ 6:50am 
Bring this back!
moshelilg 29 Jul, 2019 @ 9:37am 
I understand and its all about whatever you guys can do. Don't feel burdened or stressed out gaming is supposed to be fun and so if the grinding of everything outweights the fun and joy do what you need to do.
potatogamer110 23 Jul, 2019 @ 6:05am 
im freinds with no_idea, and yeah hes done a bit of modding before.
potatogamer110 23 Jul, 2019 @ 6:05am 
thats pretty cool! theres an EU4 version of it too, Long After The End. so thats nice. theres even a converter that comes with it.
i wish i could play this mod.
plankicorn  [author] 23 Jul, 2019 @ 6:03am 
@moshelilg It won't be a HoI4 mod. I've considered coming back to it but it'll be a lot of work and everyone wants to see it finish but not many want to actually help finish it.

@potatogamer110 It's not a coincidence. I made this mod after getting inspired by After the End, and wanting to make an EU4 mod so I could do the whole world. Sort of like an unofficial fan fork.
potatogamer110 23 Jul, 2019 @ 5:35am 
is it a coincidence that this is the same start as After The End?
moshelilg 4 Feb, 2019 @ 7:22pm 
I love this mod so insanely much i think its really amazing and i think if you at all can come back to this mod for eu4 it would be amazing... tbh i dont see this as a hoi4 mod and if at all possible please please for the love of god try to make it an eu4 mod again.
potatogamer110 21 Oct, 2018 @ 10:15am 
no idea?! its you?!
apljee  [author] 26 Jul, 2018 @ 4:12pm 
If anyone here is interested in helping develop for that mod, you can feel free to add both me and plankicorn on steam and I'm sure one of us will discuss it with you. We could always use the help as progress is slow when it's only two people working on it together.

Thanks,
apljee
apljee  [author] 26 Jul, 2018 @ 4:11pm 
To anyone who still is interested in this mod, or looks at it in the future:

While I'm not in a good enough position to make a statement on the current state of the EU4 mod, I've been in talks with Plankicorn for a few days now and we've decided to port over the existing, established universe to HOI4 rather than updating the EU4 mod. While the mod is still very very very far from even having a public release, I'd just like to inform whoever would like to know that there will be a future for The Great Collapse.

As I said before, I cannot comment on the state of the EU4 mod simply because I'm not informed enough on how the progress has been, whther there has been any recent progress towards updating, etc. I'm simply aiming to inform anyone who is interested in the fact that we've begun working on The Great Collapse for HOI4.