Space Engineers

Space Engineers

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Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition)
   
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Type: Mod
Mod category: Block
File Size
Posted
2.113 MB
29 Nov, 2015 @ 7:01pm
1 Change Note ( view )

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Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition)

Description
HIATUS WARNING
Because of Keen SWH's repeated pushing of broken updates which make it hard to impossible to maintain a running server, I am taking a long break from Space Engineers. This includes work on said server, mods, and support for these mods. Please keep in mind that we still would like you to message us if you intend to do work on our mods for other purposes. For the time being: Goodbye, Space Engineers. Maybe you become playable without me wanting to kill myself and/or the people responsible for pushing out QA-confirmed non-working updates actually changin their ways.

So long, and thanks for the clang.
_____________________________________________________

Warbros ModLabs revives a mod that never made it to DX11 - Okim's Mech & Tank Weapons.

Content: 3 tank turrets and 3 arms (left/right, with 2 additional right variants) for small ships.
Status: Freeborn.
Useable: By Kerensky's will.
Sources: Strana Mechty.
Concepts: Macross. :^)
Software Used: Mechwarrior 2: Mercenaries Black Edition, Mission 02 parsed through OCR Software.

Description:
This is just a revive of the original mod by Okim. You get the same weapon blocks that he made, only they now also work in DX11, fully textured and light-responsive. You can remove the old mod and add this one, it has the same block names, so it will just update your existing blocks to DX11.

Contains the following calibres:
23mm chaingun (constantly firing)
50mm burst guns (fires 5 shot burst)
122mm cannon (single shot)

All work like the vanilla "turrets". I am currenty looking into adding AI/Non AI versions. Let me know what you think in the comments.

Testimonies:
"First I thought that the clanners are all stupid tank babbies, but now I blast people with giant fightan' robbits and it's pretty damn cool."
- an anonymous space engineer who is now entering the stomping for a bloodname
_______________________________________

DX9/DX11 Status:
We are in the post-planets era. Any mod you see released by me is DX11 and usually still supports DX9, but if one of those is not working right, it is DX9. DX11 is what I focus on, as any modder worth his salt should. Please don't ask "Is this DX11 compatible?". Yes it is. I am not going to release a mod that I cannot use myself, and since I run a server with planets, that means DX11 is always gonna work. If anything DX9 users might sometimes not luck out. But DX11 will always work.

Disclaimer:
All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.

Donations:
If you think that the hobby work of some people unhappy with the vanilla game needs to be paid, despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal (no seriously, click that link to see our variety of donation options. You might be surprised.)

Now, if you want still want to support what my numerous buddies and I are doing, we have set up a patreon[www.patreon.com]. If you want to make this game a little less of a financial toll me, feel free to shoot me some shekels. Keep in mind though, I am not asking anyone to do so. The patreon is for the players who play on my server, but I won't say no to anyone feeding me a buck to help pay for that thing. Just be aware that I won't be able to deliver the rewards if your not playing on my box. You should still click that PayPal link, though. I like that link. Come on. Just click it. Just once. Do it.

Too bad you cannot make orange juice/vodka powder. That'd be handy to just pour into a cup of water. Man, that'd be handy.
117 Comments
Zelot2256 7 Sep, 2022 @ 12:22am 
lol
Ced23Ric  [author] 10 Mar, 2022 @ 6:04am 
Bud, this was uploadeds seven years ago, and it has a HIATUS WARNING right at the top, plus the original author posted in the comments here 4 years ago with a link to a new pack. What are you doing?
Coldbeans <3 10 Mar, 2022 @ 5:58am 
Can you port this to Xbox?
MehLewH 2 Aug, 2019 @ 2:39pm 
I've been searching the steam workshop for a while now and i would really love if there where Mech legs!
Okim 31 Aug, 2018 @ 2:25pm 
Hey all.

Original OKI Weapons mod is now back online, fixed, rewamped, remodelled and rebalanced:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429053416&tscn=1535749372

Thanks to all the people who kept the mod running and fixed with the many reuploads and rebalances.

PLEASE NOTE: This particular reupload is based on OKI Tank / Mech weapons, which are not present in the OKI Bundle. There are vehicle turrets for small grids much resemling tank weapons, but they use new IDs.
the miner2567 11 Jun, 2018 @ 4:41pm 
well this sucks i really liked the mod
JT 2K5 27 Nov, 2017 @ 8:01am 
I took a stab at fixing this. Still a WIP but it is useable.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1213637857
Greyson XMG 22 Nov, 2017 @ 12:43am 
I miss this mod.
Plexxter [FF0000FF] DD 16 Aug, 2017 @ 5:58pm 
pls. pls. pls. needs update
artemyevrus 26 Jul, 2017 @ 9:12am 
fixed guns broken. They simple do not shoot. May be KEEN issue.