Space Engineers

Space Engineers

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[AAi] PS Scissor - HS1010
   
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Type: Blueprint
File Size
Posted
Updated
856.127 KB
30 Nov, 2015 @ 11:43am
2 Dec, 2015 @ 7:34am
5 Change Notes ( view )

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[AAi] PS Scissor - HS1010

In 1 collection by CONS
[AAi] Planet Systems division
5 items
Description
INTRODUCTION
Light armored and light armed it's main feature is autonomy range. With it's 2 solar panels and 12 batteries can travel for more than 150 minutes, mainly used for mapping ore on colonized planet with breathable athmosphere.
No mods, No rotors, No pistons.
This ship is very versatile and cheap to build and maintain.
First release of the Planet Systems (PS) Heart-like (H) division of the Ad Astra Industries.
The PS "Scissor" H Solar powered class 1 fighter registration number 010 is a long range recognition fighter.


BACKGROUND

Early, the Ad Astra Industries thanks to new financial incomes from the Martian colonies splitted in four different divisions expanding it's development vocation of new and better space engineering creations.
  • The AS (Astra Systems) division that still the fulcrum of starship evolution.
  • The PS (Planet Systems) divsion focused on creating new aircraft,vehicles stations with derivates for planets.
  • The SS (Satellite Systems) division that re-adapt for low gravity/atmosphere what have been developed by the PS division.
  • The HS (Hybrid Systems) division that cover capital ships, and multi enviroment ships/vehicles.
From it's private elite military department the first athmospheric fighter classi 1 now ready for mass production is the long range recon fighter Scissor. Here at the Ad Astra Industries we are proud of our vision where we challenge to do better with less, and the Scissor comes from our first harvest on the new planet's manned aircraft research and development cycle.


PS SCISSOR - DETAILS
DX11 ready - Survival ready - Vanilla (no mods, no rotors, no pistons)



BASE STATS
Every ship is always released at full load
(inventory size x10 as by default Survival configuration)

I think that faking on weight (with empty containers) when releasing a ship on the workshop betray user expectations, because of that by now on, all my ships manouverability is balanced always with it's containers full or closer to (by ammo or things contextual to the product). So what you get is exactly what's you are going to use at it's maximum capabilities.
  • Blocks: 755
  • Triangles: 101,105
  • Grid mass: 460,361 (at full load)

DIMENSIONS
  • Lenght: 11,5 mt
  • Height: 3,5 mt
  • Width: 11,5 mt

ARMAMENT
  • 4 x Gatling gun

STORAGE, POWER & LIFE SUPPORT
  • 1 x Medium Cargo Container (loaded with 1900+ 25x184mm NATO ammunitions)
  • 12 x Batteries for 150 mins autonomy (with premade cycle "semi-auto to recharge" between two groups of batteries equally divided)
  • 2 x solar panels
  • Projector (for repairing)
  • Remote control
  • Connector

SCRIPTS USED - for any issue "start timers" at the beginning
MMASTER Automatic LCD
Whip's weapon sequencer

Suggested mod for better fps and aesthetycs:
Lordchicken: No edges


Ok that's it... if there is something you don't understand, just ask (I'm not english speaking, so sorry of any typo or mispelled argument)
3 Comments
Space Wheatus 12 Dec, 2015 @ 2:37am 
looks simple, and cool! yet another great creation :D
CONS  [author] 1 Dec, 2015 @ 8:10am 
@BoredArsonist thanks! ...and ready for the UESC 21!
Stratus 1 Dec, 2015 @ 5:25am 
Nice! I like the simple angles and colors.