Space Engineers

Space Engineers

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[AAi] PS Matsuba - HS1020
   
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Type: Blueprint
File Size
Posted
780.312 KB
2 Dec, 2015 @ 5:30am
1 Change Note ( view )

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[AAi] PS Matsuba - HS1020

In 1 collection by CONS
[AAi] Planet Systems division
5 items
Description
INTRODUCTION
Light armored and heavily armed it's main purpose is as anti sabirod/pirate drones. Solar powered have 30 mins of active autonomy. With it's 8 gatling guns and 4 reloadable rocket launchers releases an impressive frontfacing firewpower for it's small size.
No mods, No rotors, No pistons.
This ship is cheap to build and maintain.
Second release of the Planet Systems (PS) Heart-like (H) division of the Ad Astra Industries.
The PS "Matsuba" H Solar powered class 1 fighter registration number 020 is the first aircraft line of defence and counterattack.


BACKGROUND

The new experimental colony of our Coproration settled on Europa on 2093 requested an uranium indipendent athmospheric aircraft to defend their mining facilities from Sabiroids attacks. 6 months later the PS division developed the Matsuba in batches of 2. After one year of development "on the field" the final release was ready for mass production on the early 2094


PS MATSUBA - DETAILS
DX11 ready - Survival ready - Vanilla (no mods, no rotors, no pistons)



BASE STATS
Every ship is always released at full load
(inventory size x10 as by default Survival configuration)

I think that faking on weight (with empty containers) when releasing a ship on the workshop betray user expectations, because of that by now on, all my ships manouverability is balanced always with it's containers full or closer to (by ammo or things contextual to the product). So what you get is exactly what's you are going to use at it's maximum capabilities.
  • Blocks: 861
  • Triangles: 127,589
  • Grid mass: 177,991 (at full load)

DIMENSIONS
  • Lenght: 13,5 mt
  • Height: 7,5 mt
  • Width: 10,5 mt

ARMAMENT
  • 8 x Gatling gun
  • 4 x Reloadable rocket launcher
  • (countermesures) 4x Decoy

STORAGE, POWER & LIFE SUPPORT
  • 1 x Medium Cargo Container (loaded with 1300+ 25x184mm NATO ammunitions and 320 200mm missile container)
  • 8 x Batteries for 30 mins of "not idle" autonomy
  • 2 x solar panels
  • Projector (for repairing)
  • Remote control
  • Connector
  • Camera Connector

SCRIPTS USED - for any issue "start timers" at the beginning
MMASTER Automatic LCD
Whip's weapon sequencer

Suggested mod for better fps and aesthetycs:
Lordchicken: No edges


Ok that's it... if there is something you don't understand, just ask (I'm not english speaking, so sorry of any typo or mispelled argument)
16 Comments
Space Wheatus 17 Jan, 2016 @ 11:08pm 
sounds awesome! :D
CONS  [author] 16 Jan, 2016 @ 3:01am 
Thanks, when released (it's not yet) I hope you will also enjoy my new multienviroment (space/planet) carrier... I'm working on it by almost 2 weeks. Check my work in progress screens :D
Sausage 15 Jan, 2016 @ 7:08am 
Yeah me too! Very pretty and smart, thnx :)
Space Wheatus 12 Dec, 2015 @ 2:43am 
no prblem! :)

thanks for saving me all of the work of making the ships XD :D
CONS  [author] 12 Dec, 2015 @ 2:41am 
@jonathanbmiller Thanks, really apreciated :D
Space Wheatus 12 Dec, 2015 @ 2:40am 
another fantastic invention, so far I'm subsrcibing and liking all of your inventions I see!!!! :D :D :D
Loptyeir 6 Dec, 2015 @ 8:33am 
well my problem is i have so many ships i made and some of them are quite good if i say so myself but i have so many i dont know what to build and im to lazy to make large ships anyway what im trying to say is simple shapes and more advanced shapes im good with its just finding practical ways to use them and make them supirior to most other ships on the workshop
CONS  [author] 6 Dec, 2015 @ 6:08am 
@super mech maker I understand, it happened to me at the beginning. Practice until you will master the game and things will pop up in the right shape and wishes w/o doing anything particular. To me, helped doing like hundreds of ships w/o never releasing anything on the workshop until I was confident enough with game dynamics and blocks visuals.
Loptyeir 6 Dec, 2015 @ 5:04am 
dont worry man i can relate i try to build small ish ships but they all turn out heavy and large :(
CONS  [author] 5 Dec, 2015 @ 11:14am 
@super mech maker ...well, I usually do ssgl so for me was one of the smallest ever made ^^
I totally agree with you, is not small, but I think is average due to it's armament.