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so it did not work.
your last map, the light bridge, laser, funel, cube, button, combo.
could make this work, if your recording placed the cube on a lightbridge,
that deactivated a second after the one recording stopped.
giving time for the previous part of the recording, to grab the cube.
the recording takes it off the recording.
not supposed to drop.
but time before end of recording stops & start of recording resumed.
did cause a drop.
so a different solution.
thankyou :)
turned noclip off, before 3rd chamber.
3rd was good.
I had problems with getting the timing right at 1st.
but then watched the TWTM device. which helped a lot.
so did the gel, for time saving :)
with no crashes :)
my idea for 2nd chamber was:
with cube on button, recording from 2nd area, taking cube by vertical laser field.
(will be handed it later)
then going to 1st area & picking up cube from floor.
(with no cube there. will put it there later)
then walking to vertical laser field.
then stop recording & place cube on floor, where recording will grab it from.
play recording & when it takes the cube from 1st area to laser field.
press play, so 1st part of recording can grab cube, before it drops to fizzler.
cube always got destroyed :)
only mentioned, in case it is intended & worked for you ?
not doing a save, this time.
was going for recording where it passes me cube & portals to another cage & takes cube off me. then I portal to another cage & i take it back off recording etc
I think this is a great mod / concept.
if only they can sort out the bugs.
then thier are still bugs in portal 2.
& this uses that.
when we know what they are, we can design maps, that avoid them.
I will try this map again.