Murder Miners

Murder Miners

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PotD III by Athis
   
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5 Dec, 2015 @ 12:43pm
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PotD III by Athis

In 1 collection by Athis
Ornite War Maps
15 items
Description
My final Murder Miners map. I found it fitting to make my final map my 50th map, the conclusion to a main story, a conclusion to a little story, and a jump map.

I hope everyone enjoys this map as I did in creating and playing it. I remember when I first created my first map a year ago and how some people liked it, and I grew as I created more maps.

I wanted to give specific thanks to Deafsnivy who helped me on every single one of my maps and drastically helped build some maps like Lionhearted and Battle for the Shas.

I also wanted to give thanks to some people that helped a lot on some of my maps in testing, breaking, and giving feedback on those maps.
-Jigstraw
-Bladesinger
-RetroOne
-Duskie
-Azirius
-Caiapbegw

And final thanks to everyone else who helped me in making maps by rating, favouriting, commenting, giving feedback, and playing my maps!

As I said, this is my final map. I am done playing Murder Miners, if I am playing I am 1v1ing a friend, running social experiments, or helping someone with a map.

And now for the map.

Puzzle of the Damned has 3 game settings, Story, Casual, Hardcore.

Story mode is when you are casually running through the puzzle reading story steps when you get to the markers.

Casual is running through the puzzle with a timer to compete for the scoreboard, you are allowed to fly back to the last spot.

Hardcore is running through the puzzle with no flying and competing for the scoreboard.

Leaderboards:
Placement - Name - Time

Casual:
1 - Athis - 14:56.10
2 -
3 -

Hardcore:
1 - Athis - 28:07.40
2 -
3 -

Story: Read each paragraph at the number.

Before you start the jumping puzzle:

Verooooooooom. Warning. Warning. Self destruct imminent. Releasing final test subjects.
You wake up to the sound of sirens, the last thing you remember is going to sleep in the stasis pod. The atmosphere feels familiar to you, as you have been in this complex for a while now, but something is off. The sirens are blaring and you hear self destruct imminent. Your inner feeling comes back and you think, forward.

Story Step 1:

You hear an explosion the background, lucky you got out of there in time. You sit down, relax, and look upsince there is no immediate threat and think out your decisions. 1: Kill yourself. 2: Continue forwards in a hope for escape. 3: Determine if this is really reality.

Story Step 2: You pop out panting and checking your legs to make sure you still have some. Suddenly you become startled.
T.I.M.: HEY!
You: *Jumping up* WHAT THE HELL... T.I.M.? Is that you?
T.I.M. Heck yeah it's me!
You: You look different.
T.I.M.: Upgrades for killing 217 people, blah blah, anyways.
You: Uhm... okay... where am I?
T.I.M. Still on Hamkara.
You: You whisper to yourself quietly, Damnit.
T.I.M.: Good thing is this is 17 years from when you went into stasis!
You: WHAT!
T.I.M.: Lot's has changed, Hamkarans are back, Ornite War II has started, and you are still here!
You: Ornite War II?
T.I.M. Yeah Arca defeated the Blo'ar on the Shas planet 17 years ago but 4 years ago the Hamkarans came back and, well, restarted all the conflicts. Luckily for you escape vehicles are now usable and you can reach it.
You: Really?!
T.I.M. Yeah! Feel free to go, shaft towards it starts to the left.
You: Okay! You walk towards the shaft thinking to yourself, this is such a trap. But you have no other choice.

Story Step 3:
You hear T.I.M. coming over the intercom.
T.I.M.: Good news! You have been going the right way, I actually wasn't completely sure if that shaft went the way to the helicopter. Bad news. You need to go through some security doodles. The hellicopter is in the bay but you need to shut down the 3 Ornite generators to open it up! You are almost there! JUMP!

You think to yourself that this seems to good to be true, you have almost reached freedom. Only way forward is forwards.

After you complete the jumping puzzle ( touch the paintings blocks ):

T.I.M.: Good job! Few things. You can leave the planet right now! But few things... 1. Hamkaran security would most likely destroy you the second you step into the helicopter. But the Arcan Alliance is launching a full on assault on Hamkara right now! So you can easily escape! 2. The Arcan Alliance is launching a full on assault on Hamkara right now so they'll probably destroy you the second you get in the helicopter! Good luck!

Perhaps you can identify yourself to the fleet and help fight back the Hamkarans, vengeance does sound pretty good right now. You sit in the helicopter, power it up, and think to yourself, did he say Arcan Alliance? Not the Arcan Empire?

To be continued in the Ornite War II story in Murder Miners X.

Puzzle of the Damned III and Ornite War by Athis and Deafsnivy.

Thank you for playing!


Map notes: Suggested that you create a murdermatch server, reduce the player size to how many people you want in. Strip yourself of all weapons so you have 0 weapons.

You can easily enable and disable flying so you chose casual from hardcore and vice versa.

There are weapons hookshots, swords, and shotguns for easier jumping along with pistols at the end of the puzzle.

Every single jump is possible and has been tested by 3 proffesionals. If you are unable to do the puzzle, it is not my fault, it is your fault and you should practice.

Good luck and have fun!
4 Comments
Athis  [author] 28 Nov, 2018 @ 1:57pm 
@LoneWhiteWolf

I am planning on similar maps in MMX.
LWW 27 Nov, 2018 @ 2:29pm 
I love all your PotD Maps, is a 4th one in the works ?
Athis  [author] 30 Dec, 2016 @ 12:00pm 
@JenixFire | Thank you!
JenixFire 30 Dec, 2016 @ 2:17am 
Nice map :)