Space Engineers

Space Engineers

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[Obsolete] Active Radar Homing Demo
   
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Type: World
Mod category: Obsolete
File Size
Posted
402.271 KB
5 Dec, 2015 @ 2:13pm
1 Change Note ( view )

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[Obsolete] Active Radar Homing Demo

Description
This is an Obsolete script, superseded by the Easy Radar Homing Script (Much easier to setup)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=688803417

This demonstration platform is to showcase the Active Radar Homing Script.


Workshop Links

Active Radar Homing Script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569584352

Launch Trigger Script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=564182124
5 Comments
Alysius  [author] 15 Dec, 2015 @ 9:40pm 
@ShuffCha To bring thr drone back to base, the script must also handle braking and calculate how much thrust control to avoid crashing. Unfortunately, my scripts are all designed to gaurantee collision. There are other scripts out there that does this, only have to integrate them together.
ShuffCha 12 Dec, 2015 @ 7:37am 
Hey,
sry forgot; thats what im haed on. I can script by my self, but i done much database-stuff. So i need to understand and handle the 3d positioning. I'll try to understand the code witch is already there. There are scripts for munition-status and damage, and all the stuff. But i dont know a script witch brings a drone back into a bay of a moving ship. And there is no script puts this all together. Becourse i dont want to direkt the units self, i want to control the formation itself.
ShuffCha 12 Dec, 2015 @ 7:27am 
Hi,
imagine a shield of 3x3 drones. in a distance of x meters, directed by the ships position it self, or a remot-2axis-tower. With the targetupdate, damaged drones could even fly back and be recycled in a grinder bay. a part of this tech (code) is present in the actual ship, supported in the patchnotes.p.s. I bought a book about 3d programming in c#, so im still learning the handwork.
Alysius  [author] 12 Dec, 2015 @ 2:28am 
@ShuffCha This script itself does not support hot switching after firing, but it is definitely possible. Will need only a small modification. The reason for not building target switching is because this is designed with Fire-and -Forget in mind.
ShuffCha 11 Dec, 2015 @ 2:23am 
Impressive. Ive questions about the possibilitys of ingameprogramming.

Is it possible to fire missles as swarm? so they fly als grid, and every projectile got a positon in this grid? Is it possible to use diffrent grid-patterns?

Could u switch the target, when the missle is already fired.

I am pointing to a drone-concept ... a bit like those in jupiter ascending, ender's game or the stargate anitqua-weapondrones.

damn ur porgramming is stunning, ill need month to understand that.
Thanks so