Space Engineers

Space Engineers

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Argent Cargo Ship (Blueprint)
   
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Type: Blueprint
File Size
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827.320 KB
8 Dec, 2015 @ 9:09pm
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Argent Cargo Ship (Blueprint)

Description
This is the Blueprint for my Argent Trade & Cargo ship.

This is an updated version of the ship that includes:

The Argent
Docked & Merged Dropship (turned off for safe travel)
Connected & Locked Tugs 2x inside the Main Hangar
One type of each POD

1x LC-POD (Large Cargo Container)
1x H-POD (Hydrogen Tank)
1x C-POD (Colonist/Cryogenics)
1x G-POD (Garage or Hangar for small ship)
1x G2-POD (Double-wide version of the Garage POD)
1x F-POD (Factory pod with refineries, furnace and assemblers)
1x O-POD (Oxygen production & Storage)

Functional Changes:

- Removed ALL rotors, they would cause strange results in flight and after jumps
- Added working airlocks for both port and starboard main entrances
- Added Main Hangar Decompression Sequence (with lights)
- Added Maintenance Bay Hangar Decompression & Recompression Sequence (with lights and LCD signs)
- Added Button Panels for all Cargo Junctions to manually switch locks and merge/unmerge cargo
- Added LCD instructions for all Cargo Junction Points
- Added LCD Cargo Index List for Top & Bottom Cargo Sections (so you can keep track of what is where)
- Added Cameras around the ship
- Added a few sensors here and there for things, mostly opening doors
- NEW Factory POD type
- NEW Oxygen POD type

Cosmetic:

- slightly improved paint job on Argent
- improved paint jobs on all containers
- Added navigational lights around ship
- Unfortunately had to remove my spiffy rotor radar dish...was causing issues after jump (rotors not fixed)
- Tried replacing small rotor parts with large hoping they'd hold but no go same as above...causes ship to completely wig out after jump so I removed them all. Conference rooms have no tables (sorry).

Tested and working:

- Ship moves (pretty quickly actually) and does not break (no rotors or pistons)
- Ship Jumps at just under 12 million kg it'll go about 500,000 meters in a single jump (not too shabby) the less it carries the further it goes. Without cargo attached it was jumping about 2,500,000 meters.
- Dropship can land on planets and can power itself back into orbit.
- Tugs are more than capable of moving PODs around (although treat them gentle like)
- Tugs were tested in hangar connector and LG locked...made the jump.

Not tested might need more work:

- The shuttle's atmospheric capabilities (not tested at all, totally experimental at this point)
- The dropships ability to carry cargo off planet fully loaded (tested empty)

Airlocks:

How do I get in?

As a safety feature to the crew onboard the Argent the main airlocks into the ship, located both port and starboard just above and behind the main hangar will lock from the inside. If you spawn outside you'll have to turn the door back on before you can enter.

Once you're inside turn the door back off so you don't confuse the sequence and then use the buttom panels to repressurize/depressurize from then on out. Red light means no air, green means you are good to go.

In the hangars, Red flashing lights mean no air. No lights means all good.

The entire main hangar is airtight so if you close the doors you can work in there without issue.

So that's it for now. Thanks for the great feedback everyone.
13 Comments
Kage Level 7 Apr, 2023 @ 5:55pm 
still my favorite ship
kroniql 7 Aug, 2016 @ 6:59am 
Hello, I'm recruiting for our Space Engineers Building Team. I'm one of the two owners of a community called Atlantis Gaming. I've setup a building team for our Space Engineers section. We only attempt to recruit the best. If you're interested, send me a friend request. Cheers.
jaxjace 24 Feb, 2016 @ 2:53am 
When is the dropship and pods going to be tested for survival?
_D_  [author] 15 Feb, 2016 @ 7:26pm 
The blueprint should come with one of each pod and the dropship attached to it.
ZombieWolf2113 15 Feb, 2016 @ 9:57am 
do you just get this ship or do you get all the pods and things
Gulp DragonDawn 27 Jan, 2016 @ 2:31pm 
yeah, uloading this whole ship pre-made in survival would be the only ship I will ever use!
Dean / Noah 27 Jan, 2016 @ 9:08am 
hey, can u make the hangers boxes air tight? u have air vents in but they are not air tight ^^

one more question, can u upload every ship, container on its own that we can use it in survival? u know multiple grids are not supported with the projector .. would be awsome of u ... thanks
Arizona Ranger 20 Jan, 2016 @ 5:21am 
@Damoran Thanks, I was just wondering...
_D_  [author] 19 Jan, 2016 @ 8:00pm 
No sorry, nothing in the cargo crates, it was built in creative and never played survival with it.
Arizona Ranger 19 Jan, 2016 @ 5:52pm 
@Damoran What I mean by survival ready is there a version of it that has ores, refined stuff in crate and tools when pasted