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It's deathtrap after deathtrap.
Only part I've had a real problem with thus far is in the tube, where the track demands rediculous precision, completely unlike anything I've seen. That might need some changes, that or I'm just stupid.
Checkpoints are to far stretched. Stunts\traps are too complex and mean, require you to waste tons of time to land them properly and even there you still feel like you've been doing everything wrong.
@Krispy He does have a point, though. This level was significantly less enjoyable to play - not just more difficult, which as you pointed out is not bad in itself, but more frustrating as well - than the Distance community has come to expect of you.
That being said, if you want to make deliberately frustrating levels then that's your prerogative. Thank you for all the brilliant levels that you have made. :)
(or atleast try to, but its still hard you know?)
However its not something that i took into consideration a lot while doing Hypercubes. And as such im ok with some (most) people finding it extremely frustrating!
I get what you're saying, but this level was never intended to be easily digested by everyone.