Space Engineers

Space Engineers

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Delta Systems Technology Corporation Dawnstar MK II [Fixed Wing]
   
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Type: Blueprint
File Size
Posted
Updated
374.309 KB
17 Dec, 2015 @ 1:14pm
22 Dec, 2015 @ 6:52am
3 Change Notes ( view )

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Delta Systems Technology Corporation Dawnstar MK II [Fixed Wing]

Description
As always, love it? Be a bro! thumbs up and subscribe!
-This ship is Vanilla! No Mods Whatsoever, Copy Paste And Go!

I give you the dawnstar corvette MK II A soloist / small team PVP Raider style starship. Ideal for those pirates and soloists out there in the pvp communities!

This Legendary starship comes back with a vengeance In a new fixed wing design that is truly planetary capable Swapping out its rotary engine pods for a solid body and hydrogen engines this ship surpasses the original while maintaining the glory of the old version This ship also has been given a jump drive so that its reach surpasses its origional.

Now for my beloved followers of this ship I understand that the engine pods were indeed a impressive and adored part of this ship however due to recent updates in space engineers (Rotor and piston locking, Planets) the engine pods lost their abilities to function how I meaned them to. so in order to make this ship planet capable as promised i Had to sacrifice the engine rotation for a fixed wing design. but thanks to the new design I was able to insert 2 hydrogen tanks to give this ship a very respectable fuel capacity. As such I have decided to leave the old version on the workshop in case you still love it and the new version will be here as well. Enjoy both of them guys.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410129486

Features:

-3x Belly rocket pods
-2X nose mounted turrets (For engaging those players who think its smart to take on a starship with a buzzsaw)
-Multiple turrets of all sizes scattered in and out of the ship
-Proxy Detection to suprise players who enter the "Kill Radius" of the ship
-Red alert and Debris detection Yellow Alert
-Powerful Hydrogen engines to enable this ship to set down on worlds and haul tail while in space.
-Fully loaded production and refining suites
-Player friendly advanced function control (Push of a buttion multi functionability)
-Decent maneuverability and accelleration
-4x programmable blocks (for advanced users)
-Laser and standard antennas, ore detector, landing struts etc
-Jump Drive Capable

Liscensing and Legal
I give full permissions to include this ship in any other publications however Credit MUST be given
I give full permissions to modify and change this ship but again credit MUST be given if published.
I give full permissions to use this ship as apart of a servers AI capturable ship or As a spawn ship if desired.

Thanks again guys, as always. See you in space!
5 Comments
Ashinos 23 Dec, 2015 @ 7:32pm 
Seems to have fixed the other conveyor issues too. Just some minor things but theres some hydro engines not with the group by default, also the medbay needs a conveyor tube to it to be able to fill suit oxygen/hydrogen from.
[ZOCOM] HawkeyePC  [author] 22 Dec, 2015 @ 6:57am 
Yup it appears their was a missing L joint in the rear compartment that was preventing the tanks from receiving H from the rear, i pushed a update and fixed it. hopefully this resolves the issue but i will also poke over the ships tubing framework to be sure
Ashinos 22 Dec, 2015 @ 2:22am 
Love the ship. I seem to be having issues with the oxygen generator not filling the hydrogen tanks. Any ideas?
[ZOCOM] HawkeyePC  [author] 18 Dec, 2015 @ 5:33am 
Ill definitly consider it, i am always looking at ways to evolve my ships and make them better than the sum of its parts., BUT! sit tight, i am actually developing a corvette with that idea in mind thats built to be a capital ship killer. so sit tight one or the other may happen.
micmou 18 Dec, 2015 @ 5:19am 
I love this version and am happy that you made it planet capable. But I had a suggestion, give this ship a bigger bite. Maybe a torpedo launcher :D