Natural Selection 2

Natural Selection 2

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NS2-Tweaks
   
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19.598 KB
21 Dec, 2015 @ 8:48pm
10 Mar, 2016 @ 3:47pm
38 Change Notes ( view )

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NS2-Tweaks

Description
Built for B290

Fixes following bugs:
View Angles on respawn being random.
Clogs leaving ghost colliders after falling/being killed by Fire.
RTs taking damage on round start sometimes.
Added Damage feedback for attacking aliens with mucous.
Catpacks being picked up by marines who still have catalyst boost.
Improved skulk wallwalking and clinging to ceilings
Fix for steam friends overriding enemy colors on minimap.
(Mainly for gestating eggs).
Fixed gestating eggs not showing up as egg on minimap.
Fixed ghost firing SG after building.
Fixed exosuit parasite issues (Exo para would transfer to ejecting player, then be cleared when you jumped back in).
Fixed missing and incorrect damage indicators.
Note - Removed damage indicator for lerk poison damage.
Fixed tunnel collisions being wierd when first connected.
Made doors predicted client side.
Fixed armory healthbar offset being wrong after single armory upgraded to AA.
Removed random fade lightning cloud cinematic in first person while blinking.
'Attempted' fix for stuck fade looping blink sound.
Fix for construction progress ghosting due to interpolation.
Improved IP pushback to hopefully fix players getting stuck.
Hopefully fixed minigun overheating not working as intended sometimes.
4 Comments
Avoca 31 Jan, 2016 @ 7:19pm 
Too bad "Changing minimap location color based on status of powernode" isnt on the list like ns2siege :D. But otherwise thats a mighty fine fix list. nice!
Sam 5 Jan, 2016 @ 4:54pm 
So I have no idea but it seems as if the gun jams even more with this mod installed. I can't figure out how to reproduce it though.... I will keep trying to figure it out.
Sam 5 Jan, 2016 @ 10:42am 
Thank you for making this mod, I really appreciate it!

I am running it on my server as well. I will let you know if I discover anything while people play with it on.
SupaFred 1 Jan, 2016 @ 4:12am 
Mod ID 22a17092