Space Engineers

Space Engineers

Not enough ratings
*VANILA* Agama Space Ship Figther /w projectile
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
632.437 KB
21 Dec, 2015 @ 9:28pm
1 Change Note ( view )

Subscribe to download
*VANILA* Agama Space Ship Figther /w projectile

Description
Today is a big day for me.
why ?
because after a week of working hard and deal whit a lot a problem, i finaly made and release my ship

All copyright goes to me : kev123thegamer12

All Copyright of the custom Missile (script in program block, the timer and the design (not the color)) in the Projector Named ''Missile Projector'' goes to : Whiplash141 (thx to have found the bug Whiplash :v)
Is script/tuto : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546494746

**IMPORTANT MANUAL FIX NEEDED**
the guided missile in the ship by default work, you just need to change the name of the ''Missile Battery View'' (a camera who let you see the charge of the ''Missile Battery'') by remove the name ''Missile Battery'' and change it by something you want in the camera section

you have the right to recolor the ship if you don t you it in a video (just send me a picture of what you have done :D)

you have the right to use that ship in a video as long you send me the link (right it in the commentairy section)

for custom projectile, if you want to color as the exact color of the ship, you have the right but i want your blueprint , color are down

for the blue:
hue: 207
saturation:15
value: 12

for the white
hue: doesn t matter
saturation: -100
value: 100

and for black:
hue: doesn t matter
saturation: doesn t matter
value: -100

ship test are all made on the moon (earth moon)

sry for bad english (is not my primairy language)

so let start the tutorial

why that ship is more better than the other ?

well it a good space fighter than can carry up to near 189.000.000 in volume (because of his 6 medium cargo container) and i didn t count the space into the 6 Welder !!

over that, the energy is create by 10 large reactor they can charge 6 battery (i call them emergency battery) and you can put more battery (ive designed a battery's pack (12 packed)) on the ship for more longer power duration (the blueprint is include /w a recharge station (you need to build it to get the battery pack anyway)(tutorial down in the tutorial section)) and you can add more than one pack!! (you add the number of you want (the limit is when the ship can t support all the battery's pack anymore)

A fighter ship isn t a fighter whitout gun, this ship got 10 gatling gun on is front whit them respective aim camera
but that not all !
you can make a custom projectile to shoot on your enemis
you can bring whit you 6 custom projectile and you don t need to craft them to shoot them (manual crafting)
the welder do it for you
but the only bad tihng in that is you need to wait until the battery on the projetile have engouht power to run (2 at 3 bar should be enought)

this ship doesn't have a good acceleration/braking (as you can see the ship is massive (hitbox of 30x30 small block)) that is my only bad thing
include the up and down of the ship (i can t put more thruster on it (it gona be overloaded by the thurster making is design useless

ok but how i can use that ship propely ?

it pretty simple

i organize each part into group to have a clear view to don t search what you want

first group is the reactor
you can put all reactor on/off only whit that group (it same for all in-ship battery, gun, welder, the missile merge constructor and the missile projector

for the gyroscope, if for you the ship turn to fast just go in ''Ship Gyroscope'' and drop the power

for the battery pack, you need to build the recharge station first
im tell you how to do that
1. first you need 5 connector build on a 3x3 station platform (not on your pricipal station (make an other one))
you gona build like the picture up in the workshop

2. you need to build a prism 3x3x11 whit 2 merge block (1 each edge) (like the screenshot up)

3. find a way to put the ''prism'' on the ''Agama''

4. put on the ''Recharge Station'' projector and place the Porjection in front of the last Merge on the ''Prism''

5. enjoy building

for the battery pack, when you finish building, it normal that he have up to 8 block missing. don t give it care (they not so important)

next we got camera to see around you (whitout 3rd person vision), back of you , down , to check to missile battery (if that is enought recharged) and to aim/control the missile (if you desing and made it work send me your blueprint (i try hard to make on work but allway fail)) .

it time to learn how the missile container work

1. first you need something to shoot , that why it come whit a torpido who work good (sometime , the ship aim a bit up that make the torpido shoot a bit down)

2.who i build my own missile?
you need to respect the follow ''rules''

A. the custom projectile need to be 3x3 and don t go up to 15 block long

B. all foward thruster absolutly need to be in the back (that not gona weld if some is in the front)

C. you need to clear all truster on second and last row(start down) (the horizontal way)

D.the missile merge need to be on top (if not the missile not gona have conection between him and the ship)

3. once the projectile is crafted, remove all landing gear (if you build whit) and save the blueprint (of course rename the projectile first (go on the conttrol panel acess (the device used to see the control panel (like a cockpit or a control panel)) and set the onwer to you , after go in info, at down right coner you should be see the ship name : ship ***** . rename that by the na,e of you want) than do Ctrl+b when you're look at your projectile

4. you need to put the blueprint in the projector (* * *DO NOT DO FOR THE LAST ONE UNTIL YOU HAVE CREATE THE RECHARGE STATION* * *, if by mistake you replace the blueprint and you didn t found it, don t panic i got it in my cpu. wright it in the commentairy section i will give you the blueprint)

5. now you need to put the projection in the merge section (i supose you know that)

6. SHOOTING METHOD, REALY IMPORTANT TO NOT FORGET TO CLOSE OFF THE WELDER GROUP WHEN YOU LUNCH (that can made a fusion between the started missile and the one in construction that can ***BLOW THE SHIP !!!***)


now the battery and his recharge station

i just realize something when i finish my ship and put in the workshop (it was to late D: my bad) it really hard to see which battery is the pluged one

i made a solution of that problem but is up to you

when you have build the recharge station and powered up the battery should appear (in projection of course)
what im suggest is to build those 1 by 1 and between each battery, set the merge (black side) to a diffirent name

for the example in the picture up, i put color on the battery, in front of the apropriate merge and i rename the merge by the color of the associate merge

6 Comments
sarahishungry  [author] 24 Dec, 2015 @ 3:56pm 
thx after a week of building and dealing whit problem, someone love it :v

Whiplash141 24 Dec, 2015 @ 3:53pm 
It is actually a pretty cool build :) Great work!
sarahishungry  [author] 24 Dec, 2015 @ 3:38pm 
oh my bad ill fix it, exept that what you think about the ship
Whiplash141 24 Dec, 2015 @ 2:43pm 
Ok I found the issue! You have a camera named Missile Battey View . The code searches for batteries named Missile Battery so this breaks it since the camera is not a missile (I'll be fixing this with my next update). Change that camera name to so it does not contain "Missile Battery" in that order. "Battery Missile View" would even work :)
sarahishungry  [author] 22 Dec, 2015 @ 8:21pm 
im still working on it i got a busy day today D:
sarahishungry  [author] 21 Dec, 2015 @ 9:44pm 
Finaly done after a week :D

im so happy right now but some missile need fix