Space Engineers

Space Engineers

46 ratings
SG-A T3 Tempest Atmospheric Dropship
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
675.958 KB
24 Dec, 2015 @ 4:24am
1 Change Note ( view )

Subscribe to download
SG-A T3 Tempest Atmospheric Dropship

In 1 collection by Hellothere
Stargazer Foundation
7 items
Description
The Stargazer Aerospace T3 Tempest is a multirole dropship designed to carry troops and equipment into dangerous territory in atmospheric settings, as well as provide close range air support.

My entry for the 21 UESC construction contest

Features include:

• Fully enclosed cargo bay for eight passengers protected from below with heavy armour
• Two cockpits for pilot and copilot, both accessible from the interior
• Three bay doors for rapid deployment to all sides.
• Retractable landing struts
• Hybrid power system composed of two large reactors and four batteries
• Three medium cargo containers accessible from the interior, or through the connector on top
• Oxygen tank for operations into non-breathable environments (conveyored to both cockpits)
• One gattling gun and four 2*2 missile pods armament
• Timer based sequencer allows rockets to be fired separately at higher frequency.
• Releasable decoy units below the wings
• Multi-purpose docking port below the tail to support different modules (like additional cargo/passengers, turrets, orbital engines, etc.) In this blueprint included is the SG Pebble LAV, a small 5-person rover with deployable turret and airdrop capability.
• Access hatch to enter the LAV’s driver seat from inside the dropship passenger bay
• High user-friendliness. All complex functions are set up with timers to be used with a single button press. The ship also has convenience functions like automatically enabling dampeners when the landing gear is retracted

Notes:

This ship is a rather complex build, which is why all important blocks and groups have been named properly. If you don’t know what a shortcut will do, simply hover your mouse over it in the G-menu and you should get a good idea. Pretty much all important functions can be accessed through Cockpit shortcuts and buttons, so you normally won’t have to enter the control-menu at all. Keep in mind that most cockpits have several control tabs.

Despite all the rotors the ship itself is very stable and does usually not get damaged even during extreme maneuvers. The same cannot be said for the LAV. Fly carefully when having the LAV loaded, and detach it if you want to fly the Tempest to its limits.

Also as of now, there is a bug concerning wheels in merged grids. This leads to the rover being unable to steer after detaching from the dropship. This can be fixed by cutting and repasting it. I already did a bug report and hope Keen fixes this soon.

The blueprint uses three scripts. The two on the dropship were written by myself. The Pebble LAV uses the amazing MoveIT script by Brenner (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=461120531&searchtext=move+it+script)


Most content creators appreciate feedback.
14 Comments
[ApDev] Rainbow Dash 6 Mar, 2017 @ 9:16am 
There is a bug with this .. well 3 bugs: 1st if you try to remove a block from it something explodes on the left side
2nd if i disable the ship for maybe 10 minutes and re-enable it it begins to rotate sharp forward and destroyes itself
3rd when i fly it begins to move downward with the nose so i can't really fly without that cousing crashes
Stratus 12 Jul, 2016 @ 11:09am 
I like this guy even MORE!! +1
bread bank 2 May, 2016 @ 5:55am 
what vehicle is it
Avardent 29 Apr, 2016 @ 6:17pm 
You make awesome things!
Nilz 26 Dec, 2015 @ 4:15pm 
i made a varient on my copy that has 2 turrets on the upperside and lower side of the ships wings (4 in total). also yes i noticed that the lower one was interfearing with the ships door lock. however i simply moved the lower one so far back that it does not (although it does make approaching from the back a little annoying. but that vs having a enemy player sneak aboard and take the ship its better.

i also added another layer of light armor to the top of the wings (i found this mostly solve hits from concentrated gatling gun fire. at least for a ok amount of time.

i also moved the wing engine pods up 1 block so its firmly on the double layered wings and moved it back so its cerntered for stability, balance, and so it wont impair the pilots view of the side.

i can send you the copy ive been working on. no big changes aside from the wings. athough i dont really know how to send blueprints. perhaps message me when your online and ill paste it for you to check it.
Hellothere  [author] 26 Dec, 2015 @ 5:20am 
@ The ill venom415 Well glad you liked it
@ Nil Chaos Placing a turret under the wings will interfere with the door mechanic due to the turret's overly large hitbox. In order to do this properly the wings have to be redesigned. Since I like the current design largely as it is, it probably won't get changes beyond minor tweaks.
However, when I upload the demo map with the different attachments, I might also add a better armoured and armed alternative version of the Tempest. This is also where reloadable rocket launchers might go since the current design doesn't really have the space for the necessary conveyors.
Venom415 25 Dec, 2015 @ 9:16pm 
Dude I love the design, it has that halo feel but yet... it doesnt, and I love the rover design, well done!
Nilz 25 Dec, 2015 @ 8:29pm 
a sensor on the left and right door to stop closing if a person is detected might be needed as from my crash tests if a person stands on the door and press's the button it will flip the ship resulting in lovely rotor bugs creating fireworks. lets hope rotors get more love from the devs in the future >__>
Nilz 25 Dec, 2015 @ 8:27pm 
for defence placing 4 gatling guns on the wing portions is perfect for most simple resistance. 2 on the top center of the wings can defend from most areal attacks given enough time to react. and 2 on the bottom sections of the wings (a bit back to not get in the way of the doors) can defend the door sections from invaders as well as supress areas below the craft. aiming directly at a target allows all 4 gatling guns to fire on the same target with great results.

also its cool as heck seeing the guns fire! makes it feel like a gunship.
wont have any problem with infantry and thin light armor. as well as most guided torpedos given enough range with lock on. blind spots are minimal meaning the turrets can be used as cameras by the copilot or perhaps people riding inside the ship)
Nilz 25 Dec, 2015 @ 8:27pm 
only big flaws are that the wings are made of light armor making cutting through them really easy with enough concentrated gatling guns. it can still fly without one of the engine pods but its not very agile after that.
so heavy armor on the wings, and perhaps on key areas along the top hull. totally on the area connecting the tail to the main hull (with my tests ive found that to come off waaay to easily....resulting in explosions depending on whats its carrying. gotta love rotrors T__T )

on my copy ive also added a merge block right next to the top connector allowing that to be used as a hardpoint for some of my reloadable rocket launher designs.