Distance

Distance

4,109 ratings
Midnight City
   
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Difficulty: Advanced
Mode: Sprint
File Size
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421.694 KB
28 Dec, 2015 @ 4:52pm
31 Dec, 2015 @ 5:13am
5 Change Notes ( view )

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Midnight City

Description
Big Thanks to M00 and PlasmaWario for Playtesting!
Wanted to try having no light coming from the skybox, leaving only artifical light to show the way. Also was experimenting with how leaving blank spaces can look. This is something I spent a lot of time testing and improving the flow of so any feedback is welcome :)
12 Comments
5el. 27 Feb, 2017 @ 11:46am 
One of the best, this one never gets old. This one's a real Distance Classic IMO.
GreySavant 19 Oct, 2016 @ 8:41pm 
Great level design, but the signage for the track transfers isn't always there, which annoys me more than anything.
DamageAvoider 11 Apr, 2016 @ 1:38pm 
Check out my new video on youtube! It is called Distance - Midnight City.
JTrevail 3 Jan, 2016 @ 3:50pm 
Very nice :)
nickolaij  [author] 2 Jan, 2016 @ 7:22pm 
I used to disable flight a lot in maps because at first having people skip sections of the map didn't really appeal to me. Now however, I seem to leave it on because it allows me to make harder maps that can still be completed by people less experienced at the game, making it so that a larger audience of people can enjoy the level.
Grzegorz Brzęczyszczykiewicz 2 Jan, 2016 @ 3:50pm 
Really nice map. I really enjoy playing it. Although, at some parts, when I want to quickly switch walls, it tends to activate flight mode instead. So instead of jumping from wall to wall, I fly away.... Nothing wrong with the map, just me being shit I guess x) but might help if you dissabled flight mode in some parts of the map ;)
Jack Kelso 31 Dec, 2015 @ 7:13am 
I love this map, it makes my brain twist over and over again! Great work!
nickolaij  [author] 31 Dec, 2015 @ 5:14am 
I found it, scenery seems to be getting in the way a lot with this track :p, should be all gone now, thanks for pointing it out :)
RushingMonk3y 31 Dec, 2015 @ 4:13am 
Really well done, the flow is nearly perfect and the visuals are nice. I like the fact that you point out the intended shortcuts with arrows - I'm not really an exploration kind of guy :P I think there's another minor mistake where the scenery goes into the track: after the sawblades during the first shortcut, just before the right turn you'll see it on the left. I kept hitting that thing in my first few runs.
nickolaij  [author] 29 Dec, 2015 @ 4:17pm 
Yep, found it. Should be fine now :)