Space Engineers

Space Engineers

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GFS Endeavor BB-274 - Blueprint
   
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Type: Blueprint
File Size
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874.831 KB
1 Jan, 2016 @ 1:30am
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GFS Endeavor BB-274 - Blueprint

Description
A battleship rebuild of my former cruiser Claioh and Hand of Fate.
Changed a few things, such as added heavy armor to strengthen the ship and two more SAGE thrusters to ensure quick forward movement. The addition of hydrogen thrusters was a challange, as I had to now incorporate them into a ship design that was already wired for oxygen. This means the hydrogen tank is in the upper deck rather than at the heavily armored lower section, where the main magazine container is.

I have yet to test if it can stay afloat in-atmo, but it is mainly a interstellar warship in design. If anything, one should shuttle themselves to the ship, not expect it to actually enter under its own power.

There is also a jump drive installed, located in the upper bow. The forward bow "rifle" part of the ship is armored along the top.

unknown to me until now, one of the missile turrets would become damaged due to a thruster being located behind it. I have fixed this by removing the offending small thruster.
Everything is renamed and lights are added, as well as assemblers. (I preusme one is not expecting to load this with raw ores to refine.)
Due to the more limited space, the hanger is completely removed, now taken over by the larger engineering room. Two Azimuth reactors are in use, as well as open access to the two lower SAGE thrusters for repairs.
A proper airlock is installed, located in the back part of the superstructure.
There is a secondary CIC, should the superstructure be compromised.
I have also added rocket launchers, which added with the seaking missiles mod, not shown in the mod list, would give this ship more missile capabilities.

I have added lights and even added aviation styled lights, plus maritime port//starboard lights to give realism. (If that could be given to a space battleship.)

I have placed lights throughout the ship, while operating under maximum settings in DX11. It should appear nice and clean to most users.