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Will join forums.
Not sure if you're on the forums; if not, you may not have seen this, which shows the current ships in our build group (up to early this year anyway; there's a couple since that haven't been added).
http://www.tvsi.engineering/se/chart/
Thanks,
TGV Oscar.
Currently the game has inbuilt limitations regarding jump drives - the distance you arrive from the target being the most notable for preventing close range incursions and the activation time being the preventative for hit and run escape. Modders can however access the charge mechanics and max range mechanics potentially allowing for a very rapid recharge short range jump drive but it would still have the other hard coded limitations.