Natural Selection 2

Natural Selection 2

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Cr4zyAV - GreenBlue + Bite Aid
   
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Customization: Alien Vision
File Size
Posted
Updated
4.284 KB
2 Jan, 2016 @ 2:20am
9 Jan, 2016 @ 7:50pm
10 Change Notes ( view )

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Cr4zyAV - GreenBlue + Bite Aid

In 2 collections by Cr4zy
Cr4zyAV all variations
19 items
Cr4zyAV all Bite Aid variations
9 items
Description
Cr4zyAV - GreenBlue + Bite Aid

Bite Aid
This places an orange coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.

Purple Fog
Model colour depending on range - Green to Blue
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying

modid=2333da60
10 Comments
n i g h t s y y y 7 Jan, 2016 @ 2:03am 
looks like gummibears 5/7!
nice idea with the orange circle :)
Ixian 3 Jan, 2016 @ 2:36pm 
Perfect for people on all skilllevels! 6/5
remi.D 3 Jan, 2016 @ 1:28pm 
Also feel free to message me in Discord. I'm in the NS2 one.
remi.D 3 Jan, 2016 @ 1:28pm 
Yeah check out the uses of screenEffects:SetParameter. (search for ":SetParameter", and see how those values end up being used in the associated shader)
=/\= RVN =/\= 3 Jan, 2016 @ 12:32pm 
This could help alien players a lot, even those with low framerate.
This is a great contribution.
Jones 27 3 Jan, 2016 @ 10:29am 
thats really nice
Cr4zy  [author] 3 Jan, 2016 @ 10:02am 
Might be beyond my skill level with shaders i'll see :p
remi.D 3 Jan, 2016 @ 9:08am 
You should send the melee range of the alien into the shader so you can actually have the marker be accurate to the lifeform.
rantology  [developer] 2 Jan, 2016 @ 4:48pm 
Very cool Cr4zy!
Loulebe²² 2 Jan, 2016 @ 9:37am 
For crazy eye ! + Crazy noob ! :p