Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The shield capacity is enough (IMO(Our shields never were disabled)) Even in the worst combat. The layout is well made (IMO) because when you spend some time and learn the ship it gives you an advantage over an intruder in your own ship.
Cargo can be easily managed and if you are out long enough to fill the cargo hold with proper managment, you are probably due to go to a station and refuel anyway.
I really like the outside design. Well done. But the interior is really cramped. Once boarding gets i implemented the layout is a death sentence.
The shield capacity is way too low. This ship cant stand any fight without blowing up. Regarding the weapons its also untergunned - the designer sticks with sided turrets only but avoided to add front guns for the pilot. Big drawback.
The cargo space is meh at best. If you ever raided a factory ship you notice that you barely have the space to store just the "best stuff". Should be doubled at least.
The max speed is 232 when empty. A tad too slow for a ship that size. Should be 250min.
The ship was designed before hacking got added and is not yet refitted for hacking.