Space Engineers

Space Engineers

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Dero System
   
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Type: World
File Size
Posted
1.061 MB
4 Jan, 2016 @ 10:21pm
1 Change Note ( view )

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Dero System

In 2 collections by Doctor Octoganapus
Doctors Planets (Master Collection)
130 items
Doctors Dero Planets (Discontinued)
6 items
Description
This is a Start World with the first four Dero planets I made and no others. The Dero planets also contain their moons and are the sizes I intended them to be. You will notice that their size is based on their gravity which means two of them are larger than default game size.

Torris's Size = 216000m (216km)
Demus's Size = 168000m (168km)

Have fun exploring this new system.
8 Comments
xtraguyvic 15 Oct, 2018 @ 5:54pm 
MY favorite SE mod of all time and the best mod pak, it is not on the list as Discontinued, last time i tried the textures were bad and not playable, looks like you gave up on this for crappy new stuff, a real shame bud !
Djmad 30 Jun, 2016 @ 9:52am 
Hi
maybe you can create a mod where you can craft the dero materials, for use on non-dero-planet servers?
greets djmad
a 16 Apr, 2016 @ 7:13am 
Holy shit, this is a little gem! You should explain what Dero is in this page too since I had to open quite a few pages to find what it actually does, but it seems awesome! Is it okay if I setup a public server with this map?
For those wondering; there's basically supercharged/stronger versions of any block including armor, which you can get by using 'dero', which you can mine from planets that have these ores (am I correct?)
I think this could easily make it to the frontpage if only people knew how extensive this mod actually is. Really digging your planets too, they're very detailed and unique! Keep up the great work :D
Tobi Five 28 Feb, 2016 @ 12:04pm 
hey snowskijunky. there is an option called "SpherizeWithDistance" in the SANDBOX_0_0_0_.sbs of the specific savegame you can set to false, maybe that helps. btw please keep up your great work doctor octoganapus!!
SergeantShavedBalls 21 Feb, 2016 @ 2:19pm 
Alright, I got this working. Do you know if there is a way to disable that weird dx11 effect that makes distant terrain rise up? (that's supposed to make small planets look flat when standing on them) cause it looks quite ridiculous with a planet that is 1000km in diamter.
Doctor Octoganapus  [author] 4 Feb, 2016 @ 8:38pm 
To do it with modded planets though you would have to merge the modded planet data with the vanilla game files.
Doctor Octoganapus  [author] 4 Feb, 2016 @ 8:25pm 
You have to rewrite/modify a scenario in the scenarios.sbx file to make the game generate larger planets upon creating the world.
SergeantShavedBalls 4 Feb, 2016 @ 7:30pm 
Could you explain to me (or point me in the right direction) on how to spawn planets with a custom size like this? I've been wanting to create a universe type start with a ton of different planets from the workshop, and it would be even cooler if I could actually scale them to their gravity like you did!

Any info would be appreciated.
Thanks!