War for the Overworld

War for the Overworld

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Morkardar (DK1 - Deeper Dungeons level 1) v1.3
   
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Legacy Maps: 1 Player Maps
File Size
Posted
Updated
2.816 MB
6 Jan, 2016 @ 12:23pm
5 Feb, 2017 @ 2:37am
3 Change Notes ( view )

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Morkardar (DK1 - Deeper Dungeons level 1) v1.3

In 2 collections by Levia
The Donkey Bundle
32 items
Dungeon Keeper 1 - The Deeper Dungeons (Remakes)
17 items
Description
Single player Campaign.

THIS MAP HAS BEEN UPDATED!

Added Dungeon Core to the Empire.

This is a remake of the Dungeon Keeper 1 - Deeper Dungeons expansion level 1 named Morkardar. Inhibitors provide Fog of War. There are currently no way to add timed events, or other triggers, or other rival keepers in single player mode. Hence liberties taken. Hope you enjoy the map. If you have any suggestion or find bugs - don't hesitate to comment.

Dungeon Keeper - Deeper Dungeons:
  1. Morkardar
  2. Korros Tor
  3. Kari-Mar
  4. Belbata
  5. Caddis Fell
  6. Pladitz
  7. Abbadon
  8. Svatona
  9. Kanasko
  10. Netzcaro
  11. Batezek
  12. Benetzaron
  13. Daka-Gorn
  14. Dixaroc
  15. Belial
13 Comments
Mullinark 11 Oct, 2017 @ 11:09am 
Really good map, brings back memories! Although with regards to the Empire and the addition of a dungeon core, I got rushed with a truckload of level 10 units within the first 5 minutes.. I don't remember that in DD! was very interesting
Levia  [author] 6 Feb, 2017 @ 12:06am 
popular*
Levia  [author] 6 Feb, 2017 @ 12:06am 
Done :steamhappy:

though the updated map wouldn't overwrite this map. So I have had to publish it as a new map seeing how pupolar this map actually already is. It is included in the Deeper Dungeons Bundle.
poisonheadcrab 5 Feb, 2017 @ 12:58pm 
Alright, it's nice to see a core for the empire. Although I would reduce the numbers and skill levels of the heroes within the outposts, otherwise the good keeper will start out with an army of high leveled creatures and easily overpower the player. You also don't need the inhibitors anymore since the empire has a core.

Alternatively:
You could make this level a 2 player skirmish, which is what the level was originally intended to be. That way you can keep the inhibitors and the powerful outposts. You can change the maps mode by importing it, that way you won't have to remake it.
Levia  [author] 5 Feb, 2017 @ 2:38am 
I have added a Dungeon Core to The Empire. See change notes for details.
Levia  [author] 4 Feb, 2017 @ 2:41pm 
I will have a look at that when I have completed Belial. Later maps will get harder :wftosurprised:
poisonheadcrab 4 Feb, 2017 @ 12:59pm 
Just played through this and I enhoyed the layout and openess. However due to the lack of scripting in the editor right now having a scenerio of just inhibators and heroes really doesn't pose a challenge. I was able to beat the level with just my beast units. I think you should provide the empire with a dungeon core, this will give the empire A.I control and thus make him behave like a "good" underlord. I reccomend this for levels 2&3 as well.
Levia  [author] 2 Jun, 2016 @ 1:16pm 
Ah, I see. I think if I added another keeper up there it would kill off The Empire, but currently there's no way of adding another keeper in single player. If I were to go around that I would have to make it a 2 player map instead.
DeadlyJames 1 Jun, 2016 @ 6:09pm 
Well in the DK DD The blue player is on the upper left of the map, which you need to either convert the hero or kill them before the other keeper does but with the new updates they gave the Hero a dungeon core as well as ai Control.
Levia  [author] 1 Jun, 2016 @ 2:50am 
Or did I actually forget to add a core for the green human player? oO