Prison Architect

Prison Architect

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Bayport Prisoner Reservation
   
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3.586 MB
8 Jan, 2016 @ 2:55pm
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Bayport Prisoner Reservation

Description
Inspired by Bayport Scout Reservation, a real Scout Camp that opened in 2007 and closed July 31, 2015, due to default on the camp loan to the amount of 6 million dollars by the Colonial Virginia Council. Special thanks to the former CVC Scout Executive (not the current one) who embezzled a six-figure salary at the expense of the camp funds, as he made this closure happen.

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Fred: "Gooooooooooooooooooooooooood evening, Bayport!

"I'm your program director, Matt Fred, and behind me is the staff! (one of all administrators, 19 guards, and 10 dog handlers). We will be ensuring your time here at Bayport Prisoner Reservation is a reforming, but punishing experience!

"The staff members will now share information about their program areas with you!"

The Staff say:

- Prisonercraft: Mr. Kennington, the Prisonercraft Director (Foreman on-site of Workshop), will be teaching the Metalwork and Woodcarving Malace Badges at the Prisonercraft shelter below Lower Prisonerpeake Cell Block! (strategic placing of buildings close to how the camp actually looked. Except the North part.)

- Generous serving of meals from 0900-1100, 1400-1600, and 2100-2300 every day! All food is five star quality (high variety, high quantity) and serve by our trained kitchen crew. If you would like to join, ask the Program Director or any staff member!

- Chapel services daily at the Big Brick Building (BBB) located at the entrance to the Punishment Trail - Central Path

- New to society's rules? Get learned at the Blackbird Shelter, and learn how to be a proper person (all reform programs available, high parole rate with low reoffend)

Fred: "And now, a message from our Reservation Director, Chief Smith!"

Smith: "Allright, y'all listen closely here. Now my camp does not have the best when it comes to security, but I'll bet you millions that if you even think about escaping this camp, you will learn how hard my staff members and their dogs can kick, bite, and slam you into oblivion. To help ensure you don't face this fate, we have guard dogs and metal detectors everywhere waiting to catch you stealing. (Est. time of escape: 20 hours via a riot, don't expect Fort Knox or anything!)