Team Fortress 2

Team Fortress 2

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Koth_Slaughterhouse
   
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Game Mode: King of the Hill
File Size
Posted
12.775 MB
9 Jan, 2016 @ 1:03pm
1 Change Note ( view )

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Koth_Slaughterhouse

Description
RED and BLU fight over control of the old back alley slaughterhouse in hopes that they can make Miss Pauling's job much easier.

This was an entry into the "TF2maps.net 2015 Summer 72 hour contest." All custom models included in the map were created by me as well.
Popular Discussions View All (4)
17
19 Jan, 2016 @ 10:32pm
Realy
Солдат Удачи
4
16 Jan, 2016 @ 1:21am
Needs moar blood!
Night City
0
30 May, 2016 @ 9:41pm
Good map but...
Tibby Dobbs -88-
94 Comments
GlitchMouse 3 Dec, 2023 @ 7:22am 
wait, this isn't conagher brother's slaughterhouse?
Pyro Attack 28 Jan, 2022 @ 11:51am 
koth slaughter is already a map
dmsalternate 24 Aug, 2019 @ 1:14pm 
I played this map with bots the other day, and It's surprisingly fun! The indoor setting is ironically a heaven for soldiers. Cow Mangler + Zatoichi = Meme Hell
Puyi, Emperor of Manchukuo 22 Jul, 2016 @ 12:10am 
:spycon:
Tibby Dobbs -88- 30 May, 2016 @ 9:40pm 
very good map. all that say "too much blood" should take off their pyrovision goggles and look at how many weapons have blood on their texture.
A Moderately Priced Shoe 3 Mar, 2016 @ 1:39pm 
I remmember playing on this map on thr TF2Maps server and I asked if the vibe was meant to be horror. The answer was yes. So I played Engineer:sentry: and :spycon:
Ciel Freeman 28 Feb, 2016 @ 10:27pm 
Jesus christ those ambience audio screams really add to the atmosphere of the map,excellent work.
Inunderstandable me 2 Feb, 2016 @ 12:00pm 
no no no its bad




to many blod and bad atmosphere:steamsalty:
Stewartsaurus 31 Jan, 2016 @ 12:27pm 
OK, it does not crash anymore. :)
Fuzzii  [author] 30 Jan, 2016 @ 1:23pm 
Hey Stewartsaurus, I attempted to replicate the issue by firing rockets all over the left side of BLU spawn, both interior and exterior, but I was not able to cause a crash. Additionally, this problem has never occurred during any playtest. Could you provide a screenshot of the exact location at which an explosion causes a crash, so that I can follow on my end?