Prison Architect

Prison Architect

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Extended Staff Detectors
   
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10 Jan, 2016 @ 1:07pm
3 Feb, 2016 @ 9:19am
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Extended Staff Detectors

In 1 collection by Chinbob
Chinbob's mods
7 items
Description
To detect various groups of staff with (uses same groups as my evacuation mod).

There are various classses of people you can detect, within a range of 2 squares. You can boost this range by 1 with every range booster you place, and make it so it won't activate if there are prisoners within the range by adding the negate prisoners upgrade.

The range upgrade can be added within 1 block of the detector or ontop, and the negate prisoners upgrade only ontop. They DO NOT need people to walk through them, and provide no obstruction.

Detectors in the UTILITY menu, upgrades in the OBJECT menu.
7 Comments
Tesla56 23 Jun, 2016 @ 2:33am 
Thanks that would be great!
Chinbob  [author] 18 Jun, 2016 @ 3:53am 
I'm not sure if released prisoners are possible, but I'll try. I'll definetely do dead prisoners though, hadn't thought of that.
Tesla56 16 Jun, 2016 @ 1:52pm 
Can it be updated to not detect dead/released prisoners in the prisoner group please? I have an entrance seal that locks when a prisoner tries to leave but it closes when dead and relased prisoners try to go through. Thanks.
tibo 3 Feb, 2016 @ 10:15am 
Ok thank you :)
Chinbob  [author] 3 Feb, 2016 @ 9:21am 
So now snipers have been added- tell me if anything else needs tweaking.
Chinbob  [author] 3 Feb, 2016 @ 8:38am 
A thought which I hadn't even had yet: I'll update lists to include them now.
tibo 3 Feb, 2016 @ 6:43am 
Hey could you add something that makes it detect snipers, because it doesn't seem like it is detecting them :)