Quake Live

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CTFs Compilation
   
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22.438 MB
13 Jan, 2016 @ 7:21pm
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CTFs Compilation

In 1 collection by Jant1e
Quake Live Maps
95 items
Description
Converted Q3 map from http://ws.q3df.org

/callvote map ctfscp1
/callvote map ctfscp2
/callvote map ctfscp3
/callvote map ctfscp4
/callvote map ctfscp5
/callvote map ctfscp6

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CTFs Compilation Pak 1

CTFsPak1.pk3
---------------------------------------------------------------------------

ctfscp1 - Crosstown Traffic by Ferrao
ctfscp2 - Crossed Paths v.F3 by Daniel "Drunken Boxer" Lanicek
ctfscp3 - Cement, Concrete and Stone by Kommissar
ctfscp4 - White Noise by Publis
ctfscp5 - Overkill Redux - CTF by pF.red (red@p0rn0finish.org)
ctfscp6 - Midnight Keep by Geit

Package / Selection
myrddin, yrim

Thanks to
red for fixing up the spawns in ctfscp6

Testing / Feedback:
slain, frostbite, twiztid, defrag, iain, warning, reve, nameless ...


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Mapper's credits

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##########################################################
## Crosstown Traffic by Ferrao ##
##########################################################


AUTHOR
------

Ferrao
ferrao@gmx.de
http://www.ferrao.de/


CREDITS
-------

Textures used: id`s and altered id ones (downloadable on my website)


ADDITIONAL THANKS TO
--------------------

id software and all the chickens


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##########################################################
## Crossed Paths v.F3 by Daniel "Drunken Boxer" Lanicek ##
##########################################################

Title Crossed Paths v.F3
Release Date 10/02/2000
Author Daniel "Drunken Boxer" Lanicek
Email Address dlanicek@yahoo.com
Homepage http://home.austin.rr.com/q3ctf/

Description
A CTF map designed for teams of 3 - 5 players.
This is the Fall Festival of Flags version of Crossed Paths. Small changes were
made to make the map more "competitive" for clan matches. The changes from the
original version are:

- Jumppads in the middle area work better.
- Added a spawn point for each team in the middle hallway of each base.
- Removed the 2 Railguns and the 2 Lightning guns from where they were and added
one of each in the middle on the same level they were previously.
- Removed Rocket Launcher ammo in the middle and added one of each to the positions
where the Railguns were.
- Removed the Invisibility Powerup. Now only Regeneration spawns in the middle.


Known Bugs/Omissions

- None.


Play Information

Game Quake3Arena
Bot Match Yes, .aas file included
Capture The Flag Yes
Deathmatch No


Special thanks to Johnny Law, [44]Minotaur, Ultimo, and everybody at The Fall Festival
of Flags!

Please send comments, suggestions, and problems to my email address listed above.

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##########################################################
## Cement, Concrete and Stone by Kommissar ##
##########################################################

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##########################################################
## White Noise by Publis ##
##########################################################

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##########################################################
## OVERKILL REDUX - CTF by pF.red (red@p0rn0finish.org) ##
##########################################################

GAMETYPES SUPPORTED:
//--------------------------------------------------

g_gametype 0 -- FFA
g_gametype 2 -- Duel (i guess you could...)
g_gametype 3 -- TDM
g_gametype 4 -- CTF
g_gametype 5 -- 1 Flag CTF
g_gametype 6 -- Overload
g_gametype 7 -- Harvester
g_gametype 8 -- 3wCTF
g_gametype 9 -- Classic CTF
g_gametype 10 -- Capture Strike


THANKIES:
//--------------------------------------------------

First and foremost, credit must go to Wiebo De Wit
(http://www.planetquake.com/wdw/) for the original
concept.

The blame must be tacked onto pF.cheetah, of clan
p0rn0finish (www.p0rn0finish.org) for the seed idea.
"Dude, it'd be cool if Overkill were a CTF map..."

Thanks must also be given to everyone in clan pF for
their invaluable contributions to design, layout,
texturing, and bug finding. But extra special
thanks go to pF.voOdoO for long late nights hanging
out with me, trying out new ideas, and for having a
spongy head to bounce ideas off of. Those thanks
extend to pF.Pissed Off for late nights stroking my
crotch through my lace teddy, erm, I mean, for
helping me over some creative humps. Special ackn-
owledgement must be given to pF.arQon for his
critiques of weapons, armor and items (Yeah, 400HP
per side is a bit much =P).

I'd also like to acknowledge clan [Xeno] for their
help tweaking item placement and the such.
(www.xenoclan.com). Especially [Xeno]stealth and
[Xeno]neophyte who went above the call and
actually took a look at the .map to optimize.
In addition, [xeno]stealth had also taken time off
from studying for his midterms to critique and
suggest more changes.

There are probably hundreds of others who I'm not
thanking correctly.



LEGAL:
//-------------------------------------------------

Original level design: Wiebo De Wit

Textures: Textures have been used from the
original Id Software's Quake III
Arena and Threewave Modification.
Used with permission.

Models: All models contained herein have
been used with permission from
Id Software.

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##########################################################
## Midnight Keep by Geit ##
##########################################################

AUTHOR
------

Geit
ouwegeit@goat.gamepoint.net
http://goat.gamepoint.net/


CREDITS
-------

Medieval texture set by Sock (http://www.planetquake.com/simland/
Graveyard skybox by Sock (http://www.planetquake.com/simland/
Waterfall texture by unknown author :(=- (taken from g1zmo's japanese castles)
Other shaders/textures by Geit
Mushroom mapobject by Natestah
Fern mapobject by Natestah
Stone mapobjects by Natestah
Tree mapobject by Grim Reaper (http://www.q3seek.com/hiredforce)
Skeleton mapobject by Gollum

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2 Comments
Sean2111 2 Oct, 2024 @ 3:58am 
Tried the 1st CTF map.
Map started.
Looked quite good.
BUT
BotAIsetup failed.
^4B^3ompin^4G 15 Jan, 2016 @ 5:58am 
I can only get ctfscp5 to work in A&D mode.
The others just gives me "Map not supported for this gametype"

They all work in CTF mode.
Is it fixable ?