Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Keflavick Capers
   
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14 Jan, 2016 @ 11:54pm
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Keflavick Capers

Description
Keflavik Capers
15 February, 1994
It is early afternoon and you as the Commander US forces Iceland at Keflavik Air Station, are receiving ominous reports!
War started Sunday and Keflavik was one of the first targets, a surprise missile attack which closed the two main runways and destroyed seven aircraft on the ground, and only 5 missiles got through our defences! Last night Jan Mayen Island, 500nm NE of here, was captured in a quick and dirty airborne assault. This morning, Trondheim Norway was under assault from the sea. STANAVFORLANT was in heavy contact and that situation is unresolved.
The enemy needs to open a portion of the GIUK gap to allow his subs, long range aviation and surface units access to the North Atlantic. The move on Trondheim may mean that they will go for the Southern gap between Scotland and Iceland, putting you in a supporting role with the weight of the attack landing on the Brits. If not, it could get very messy here in the next 24 hours or so. You need time to reinforce and get the base onto a real war-footing.
The GIUK (Greenland – Iceland – United Kingdom) Gap is the 1000 mile wide entrance into the North Atlantic; if the Soviets control this area, NATO reinforcement and supply convoys to Europe are threatened. In peacetime a string of radars and SOSUS network provide early warning, backed up by fighter and maritime patrol aircraft in Keflavik Iceland and bases Scotland. In reality this serves as nothing more than a trip-wire to allow NATO forces to rapidly deploy and reinforce the outpost of Keflavik.
This scenario is playable by NATO only:

You must inflict damage and slow Soviet progress. Critical to success is the evacuation of non essential personnel and civilians.


Designer’s Notes:
This is the seventh scenario of a 20-24 scenario campaign. See the Northern Fury background document for further insight on the happenings so far. The key nuggets
· Cold War continued, no thaw in relations. Germany still divided, WP still alive and doing very well.
· The 3rd World war started on 13 Feb 1994. Warsaw Pact forces led by the Soviet Union attacked NATO and other nations on a global scale. The main blow was in Western Europe but fighting also erupted in the Pacific, Caribbean, Middle East and North Africa. India has declared a separate war with Pakistan, North Korea attacked Southwards in an apparently independent move. Argentina is threatening the Falklands again (but has not attacked).
· This is a very complex scenario so to assist the player – and to replicate routine operations; there are a good number of missions already in play. The player can chose to use these or delete them as s/he wishes.

In earlier scenarios to this battle-set, you found that the defences in North and Central Norway have collapsed; the Soviet Northern Fleet has put to sea; the island of Jan Mayan is now in Soviet hands; and Soviet submarines are inflicting damage along the US Eastern seaboard.

• You should turn 'special messages' ON, and 'Scenario Events' OFF/
• You have some significant ammunition issues, for the full experience you should play with 'Unlimited ammunition OFF'
• Please respect the initial ready times for aircraft.
• If you sank a major unit in previous scenarios, you may encounter them again. This is a limitation of tactical game played in a campaign such as this. Consider the previous report erroneous and enjoy attacking that unit again. After all – it has been known that reports from units in contact are sometimes exaggerated ;-)

• Points are allotted or deducted for losses, and other special events.
Created by Bart Gauvin: AKA Gunner98