Europa Universalis IV

Europa Universalis IV

667 ratings
Random New World Improvements
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.052 MB
16 Jan, 2016 @ 4:37pm
11 May, 2019 @ 3:30pm
32 Change Notes ( view )

Subscribe to download
Random New World Improvements

Description
This mod aims to improve the random new world experience by patching its flaws, and adding addtional features to improve playability and immersion.

THIS VERSION IS DEFUNCT, CLICK HERE FOR THE WORKING VERSION

Overview
___________________________________________________________________________

These are just the broad-strokes, click here for more details!

- Disqualifies any tiles with less than 100 provinces from being used by the random new world generator.

- Greatly improves the resource quality of the random new world

- Augments the random new world's climate, so that jungles and savannahs will spawn in place of large deserts.

- Boosts the development of provinces owned by random new world nations in the Andean, Mesoamerican, Indian, and High American tech groups. The intensity of this boost depends on the nation's tech group.

- 10 new possible colonial regions have been added to the game, fixing the issue with large tiles where some RNW regions will not have colonial regions assigned to them.

- Improvements have been made to the largest tiles, removing wastelands and fixing errors.

- Gives provinces with high development on day-1 advanced trade goods, like cloth, silk or chinaware, depending on the province's culture.

- Provinces inhabited by Aztec, Mayan, or Inti nations are much more likely to spawn with gold as their tradegood on game start. This is to replicate the experience of conquering these nations and getting gold from the colonies.

- Allows for highly developed provinces in the new world to change their trade goods to cloth, silk, or chinaware, depending on the culture of the province through an event. Allows for colonies to develop tertiary industry.

- High American Empires have been totally reworked. Instead of spawning as united entites, each empire is now a formable nation for its religion, with unique flags and colors! The game will spawn several nations, and whichever one is the first to aquire 30 provinces or 5 vassals will be able to form the Empire, giving them permanent claims on the others' provinces. Each nation will receive a unique causus beli against the others to facilitate this.

- Custom tags for Yingzhou (the Chinese republic) and Vinland. Each has a set, unique flag and unique custom ideas.

- High Americans are now eligible for the overseas expansion idea group if they complete the Expansion idea set.

-To ensure that the national idea sets of generated nations are sensible, weak or useless ideas (like imperial authority boosts) will not be used by the national idea set generator.

Compatibilities and Requirements
___________________________________________________________________________

- Requires the Conquest of Paradise DLC

- Causes glitches with custom nations.

- Not compatible with Extended Timeline

- Run it with this compatch if you wish to use it with Extended Vanilla Experience.

- It is compatible with mods that add more tiles, but the mod won't prevent these from spawning if they are small. If you are using tile mods, only activate the ones you want to see in-game.

- Is currently incompatible with DD and the Japanese Scenario mod due to changes made to the on_actions file. If there is demand, I can create compatches for these.

- May not be compatible with mods that edit the Custom Nation builder, due to changes made to the custom_ideas files.

Cedits
___________________________________________________________________________

Haudenosaunee Leage flag designed by reddit user /u/Muller1995
Flags for the Obsidian Empire, Burning Empire, and Crimson Empire designed by reddit user /u/Jqod

Recommended Compatible Mods

The following are mods that are compatible with Random New World Improvements, and go well with it:

- Dynamic Postcolonial Nations: Allows independent colonal nations to form randomly generated tags, allowing postcolonial nations to form in the RNW. The player can choose a name for their nation from the areas and provinces they own. Requires the Cossacks DLC.
- RNW Large Tile Collection: A collection of all the large, community-made tiles for the RNW.

Etcetera
___________________________________________________________________________

Direct Download (Paradox Forums)[forum.paradoxplaza.com]
___________________________________________________________________________

Votes make the workshop go 'round, so please give this mod a thumbs up if you like it!
Popular Discussions View All (1)
10
2 Aug, 2016 @ 4:29pm
More Details
Elzephor
520 Comments
Optimism 7 Mar, 2016 @ 3:28pm 
Really enjoy this mod, think it's well done and much better than what the devs made in Vanilla. However, I don't get the events that increase trade good value (Felt Hats, Popularization of Cocoa, etc.), which leads to many of the trade goods having low value all game. Is there something I can do about this, or is it a limitation of having a random new world?
sesnmeister 7 Mar, 2016 @ 11:50am 
@Elzephor A very good mod and a good improvement to the default RNW.

Have you considered looking into Hills and Swamps? While designing a tile I tried to design the bigger areas in such a way that some hills appear, too. Frustated, I checked other tiles and it seems to me that Hills and Swamps are underrepresented in the RNW compared to real world map.
If you are still activly working on this mod, maybe tweaking the likeliness for them to appear would add one more improvement!
Joe Biden 1 Mar, 2016 @ 3:11pm 
Caan't wait to try it out, I just hate how the regular "gerate new world" always comes out badly
Manuque 25 Feb, 2016 @ 1:42pm 
nice
Davi 24 Feb, 2016 @ 5:57pm 
Awesome, thank you :D
Elzephor  [author] 24 Feb, 2016 @ 3:18pm 
Davi 24 Feb, 2016 @ 2:42pm 
Yay, Thanks :3
Elzephor  [author] 24 Feb, 2016 @ 1:53pm 
Ha! Well, looks like I've got no excuse now. I'll get on that,
Davi 24 Feb, 2016 @ 1:35pm 
Davi 24 Feb, 2016 @ 1:16am 
@Elzephor I'll ask him too :P