Europa Universalis IV

Europa Universalis IV

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The Idea Variation
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File Size
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80.696 MB
19 Jan, 2016 @ 8:45am
6 Jun @ 5:03pm
188 Change Notes ( view )

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The Idea Variation

In 1 collection by flogi
The Idea Variation + Addons
11 items
Description
Vision of the mod
I always love the idea system of EU IV, but soon found it quite lacking in variation. Thus this mod was started. Its scope soon became wider, adding buildings government reforms and new estates all interacting with the new idea groups. What once was a small mod has probably reached the level of total conversation as it is.


Useful links
Idea Variation Wiki[eu4.paradoxwikis.com]

Discord Channel[discord.gg]

Idea Variation Toolkit[eu4toolkit.vx-tek.de]

My Patreon Page[www.patreon.com]

Features:

- 42 new idea groups
- Every religion has its own idea group
- Rebalanced old idea groups
- Over 600 new policies
- Numerous new buildings
- 3 new CBs
- more than 20 new advisor types
- more available idea groups
- A huge new system of government reforms
- 2 new estates
- Supported Languages: German & English
- no DLCs needed

Direct Download:
Follow the link. First Post: Section Downloads
You will find old versions of the mod there as well.
via Forum[www.strategie-zone.de]



Credits:
- Big thanks to Lord Satyr and the Veritas et Fortiudo Mod for helping with interface changes in the past
- Thanks to Neprut from the old Shattered Europa Mod
- Thanks for Brainstorming, testing and sharing ideas: Recur, Dieter, Ölfus, Bob & many more.
- Thanks to Clonepilotz for localisation of some new religious idea groups
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Comrade Doge for providing the new estate interface
- Thanks to the Monuments Expanded Team for letting me use their great work!

For people who want to support my work: You might want to take a look at my patreon site[www.patreon.com]
Popular Discussions View All (18)
370
5 Jul @ 3:13am
How to report bugs/crashes etc.
flogi
133
1 Jun @ 3:15pm
Compatibility Patches for other Mods
flogi
9
19 Mar, 2021 @ 4:29pm
Idea Variation FAQ
flogi
3,106 Comments
flogi  [author] 21 Jul @ 11:27pm 
No idea.
Sykriss 21 Jul @ 4:39pm 
How does this play with Xorme AI?
Drago Duval 9 Jul @ 5:42am 
Ha damn, ill look into making one then for myself.
flogi  [author] 9 Jul @ 1:17am 
No.
Drago Duval 8 Jul @ 6:29pm 
Any plan for a compatibility patch with Government expanded ?
Pup 11 Jun @ 8:38am 
i dont know if this is a problem cuz there might be a mod that overwrites with the buildings but i had an issue where i couldnt build some vanilla buildings and only the ones that the mod provided
flogi  [author] 31 May @ 3:50am 
Militarisation rises when you are at war and goes down in peace time again. Also: Compatible mods: Bigger ones are probably not compatible, smaller ones could be. There is a comp patch for Beyond Typus for example.
Echo Seven 31 May @ 3:46am 
Wonderful mod - but for Prussia, "Demilitarisation of the State" which is from this mod, why is it there, and how can I make it go away?
Also, is there a list of recommended / compatible mods that works well with this?
Adanteh 12 May @ 2:56pm 
NVM... Once again when I start an EU4 campaign and setup these mods, I wrongly setup Beyond Typus, this mode and the IV Beyond Typus addon, thinking it's a compat....... Disable this mod and all is well. Shame on me.
Adanteh 12 May @ 2:48pm 
Is there a way to nail down the crashes for the building interface? I got the same thing.

Doing hover over the port buildings is all good, but when moving over to the production buildings for example I get a CTD.