Arma 3
61 ratings
[SP/COOP 05] PURPLE NIGHT (Stealth mission)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
695.123 KB
21 Jan, 2016 @ 11:45am
24 Apr, 2019 @ 1:19pm
7 Change Notes ( view )

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[SP/COOP 05] PURPLE NIGHT (Stealth mission)

Description
Mission updated to V1.2.1.

The singleplayer bug that sent the player to spectator mode at mission start is now fixed.


This is a very atmospheric stealth mission with a tweaked detection system. It is possible to finish it without engaging the enemy, and without beeing detected. It is also possible to take out enemies without noticing the others, but since it's Arma; close-up-kills are out of the picture. If you are noticed or seen, the enemy will react thereafter and the mission will change and get a lot more difficult. The mission have some randomness, so each playthrough will be a bit different. The mission have NO respawn. Just to add some nerve. The nerve is important here. The AI is tweaked so they act like normal human beings, and not elite god-like soldiers that will pop you from 1 km away. Neither you or the AI have nightvision.
Approximate time to finish the mission: 1 hour. (Depends on how sneaky you are)
No mods required.

Briefing:
One of our most hi-tech intelligence-gathering drone is captured by insurgency forces. The UAV probably had a malfunction.
The plane is supposed to have a failsafe back-up system that automatically steers it back to base, but for some reason it went down and crashed.
Now some of our most successful and useful surveillance technology is in the wrong hands.
You are tasked to locate and destroy the drone wreckage before the insurgents can pull any information from it.

Credits:
FHQ Task Tracker
HallyG for ProgressBar example
The great community!

Changelog:

V1.2.1:
Fixed the singleplayer bug that sent the player to spectator mode at mission start.

V1.2:
Crushed some bugs and optimized scripts.
Tweaked the progress bar
Added BIS spectator on death. Works better than the other spectator script.

V1.1:
Updated for Arma 3 V1.60 (visual upgrade).
Added: virtual arsenal for more loadout customization.
Added: Reconnaissance positions. You can provide overwatch while the rest of your team search around the town.
Removed: the ammobox at the church is removed. The benefits from the virtual arsenal overrides the need for the ammo box.
Tweaked: escape checkpoint.

Updates that may come in the future:
- More fancy escape.
- Difficulty chooser (with a menu)
- Even more sophisticated detection system.
- More random events.

I want to know what you like, and what you don't like about this stealth mission.
Please leave a comment below!
53 Comments
💎 4 Dec, 2022 @ 1:17pm 
i can´t play the mission, says like is missing the archive: cba_xeh
mikewhelan 23 Feb, 2020 @ 3:40pm 
0 percent realistic
Nanomien  [author] 2 Jul, 2019 @ 10:16am 
Kibbwl: I will look into that!
mtch 29 Jun, 2019 @ 5:02am 
My friend and I recently downloaded this game (about 5 hours ago) and we are trying to load this up on a dedicated server (which i think is how you set up a multiplayer game?) but whenever i click on the mission, i cant click ok to start the mission. Its just greyed out? any help?
Nanomien  [author] 24 Apr, 2019 @ 1:19pm 
The singleplayer bug that sent the player to spectator mode at mission start is now fixed.
Nanomien  [author] 23 Apr, 2019 @ 4:34am 
Thank you for the feedback! It is a bug im looking into it. If you launch the mission in multiplayer (even if your playing alone) it should work. The bug only happens if you launch it in single player.
Thommygun491 7 Apr, 2019 @ 8:26am 
Scenario is broken, just leaves a message "you are killed, going into spectator mode" Can't continue from here.
manameisjeff21 14 Nov, 2018 @ 1:09pm 
I have a meter that shows "they don't know about you" a message "you are killed, going in spectator mode" and nothing happens. Is there a way that you can fix it?
Koelshooter 25 Sep, 2018 @ 2:05pm 
10-4 Nanomien, we can’t wait!
Nanomien  [author] 25 Sep, 2018 @ 12:33pm 
Koel: Thank you for your feedback! That gives a lot of inspiration for future mission designs!