Space Engineers

Space Engineers

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Alternative Suits Mod
   
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Type: Mod
Mod category: Character
File Size
Posted
Updated
897.902 KB
21 Jan, 2016 @ 1:52pm
30 Mar, 2019 @ 9:58am
8 Change Notes ( view )

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Alternative Suits Mod

In 1 collection by Kham
Kham's SE Mods
13 items
Description
Fixed up version of the original KEEN demo mod, with customisations to stats as the game has advanced a lot since that demo mod was originally released.

Atmospheric Suit
- Needs no Hydrogen
- Thrusters only work in atmosphere
- Reduced thrust magnitude, 2500 vs 3200 of vanilla
- Slightly lower slowdown factor, 3 vs 5 of vanilla
- Slightly reduced max sprint Speed, 7 vs 10 of vanilla
- Slightly reduced max run speed, 4 vs 6 of vanilla
- Slightly reduced max walk speed, 2 vs 3 of vanilla

Tough Suit
- Slightly increased mass, 120 vs 100 of vanilla
- Double the health, 200 vs 100 of vanilla
- Reduced thrust magnitude, 2500 vs 3200 of vanilla
- Slightly lower slowdown factor, 4 vs 5 of vanilla
- Slightly reduced max sprint Speed, 7 vs 10 of vanilla
- Slightly reduced max run speed, 4 vs 6 of vanilla
- Slightly reduced max walk speed, 2 vs 3 of vanilla

Speed Suit
- Slightly increased max sprint speed, 12 vs 10 of vanilla
- Slightly increased max run speed, 7 vs 6 of vanilla
- Slightly increased max walk speed, 4 vs 3 of vanilla
- Slightly increased max crouch walk speed, 3 vs 2 of vanilla
- Decreased thrust magnitude, 2800 vs 3200 of vanilla
9 Comments
Kham  [author] 10 Jun, 2019 @ 6:44am 
@SwordShaman yeah that was way back when I first started them. I guess Keen changed/broke something and didn't tell us again. I'll have to try and figure that one out. :(
SwordShaman 9 Jun, 2019 @ 8:58am 
Hello again! I just tested the health of your Tough Suit and it appears to be the same as all the others (default 100). I did the test you mentioned of dropping from a height and they all resulted in the same health after the fall. Also tested a bit with an interior turret and that also seemed to result in showing all suits had the same health. I think using this method used to work way back when (using the stats.sbc file) but at some point I believe it's had no influence for some damned reason.

When you mentioned you did your simple test, was that when you had initially built the mod in 2016, or was it done very recently?
Kham  [author] 24 May, 2019 @ 12:28pm 
No worries man. I've never tried adjusting the energy levels of the suits. They make everything rather complicated by having all the different definitions dotted around in different files.
SwordShaman 24 May, 2019 @ 12:18pm 
Thanks for the speedy response, neighbor. I'll have to give it another shot then! Have you ever dabbled in giving the suits custom energy levels? That's another thing I've failed miserably in.
Kham  [author] 24 May, 2019 @ 12:08pm 
I did a very simple test on the earth like of falling from a height and a height that killed me in the normal suit took me to just under half health in the tough suit. Though I haven't tested it against weapons as I couldn't really think of an easy way to do that.
SwordShaman 24 May, 2019 @ 11:44am 
Have you tested that the increased health on the "Tough Suit" actually works using this method? I've tried this same technique in earlier builds and upon testing, health seemed to still be at the vanilla base of 100.
Asher 25 Jul, 2017 @ 3:40pm 
aawsome thanks and no worries we all get busy :)
Kham  [author] 25 Jul, 2017 @ 7:25am 
@Wolf really sorry man. I stopped playing for a bit and they changed a lot of the character files. Should be working now.
Asher 24 May, 2017 @ 4:56am 
im not useing the Med room mod and they are all messed up plz fix this is an awsome mod should be vanilla