The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

40 ratings
Amazing Game Tweaks!: Magic!
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
488.965 KB
22 Jan, 2016 @ 12:58am
31 Jan, 2016 @ 8:08pm
45 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Amazing Game Tweaks!: Magic!

In 2 collections by Kitty Skin
Mods para online
16 items
Amazing Game Tweaks!
13 items
Description
This mod aims to fix some problems with mages, as well as adding more gameplay ways to them.

First, this mod completely removes the ritual animation system from master spells. Now they can be casted single handed, and you can move when using them, like normal spells.

Second, I have added damage spells to all school of magics, in order to allow pure builds, enabling the player to create, for example, a restoration mage, with 100% cost reduction from enchancements, and allowing him to grind and cause damage as well as healing himself. In order to make the destruction school usefull again, I have added to destruction school 8 new spells.

Third, I have added all the spell new spell tomes as well as the strange and rare to find ones to the respective traders with normal conditions.


Spell List:

Restoration
Sun Spike: Novice. 10 Non elemental Magic Damage
Sun Spark: Apprentice. 30 Non elemental Magic Damage
Sun Flare: Adept. 45 Non elemental Magic Damage
Sun Bolt: Expert. 60 Non elemental Magic Damage
Sun Storm: Master. 90 Non elemental Magic Damage
Stendarr's Fury: Master. 90 non elemental Magic Damage to undeads. AOE.
Master Ward: Master. A ward with 120 warding effect.
Master Healing: Master. Heals 300 health arround the caster.

Illusion
Pain Spike: Novice. 10 Non elemental Magic Damage
Pain Spark: Apprentice. 30 Non elemental Magic Damage
Pain Flare: Adept. 45 Non elemental Magic Damage
Pain Bolt: Expert. 60 Non elemental Magic Damage
Pain Storm: Master. 90 Non elemental Magic Damage
Fade in Shadows: Master. Invisibility and Muffled effects for 90 seconds.

Alteration
Mage Spike: Novice. 10 Non elemental Magic Damage
Mage Spark: Apprentice. 30 Non elemental Magic Damage
Mage Flare: Adept. 45 Non elemental Magic Damage
Mage Bolt: Expert. 60 Non elemental Magic Damage
Mage Storm: Master. 90 Non elemental Magic Damage
Detect All: Master. Detect all nearby creatures.
Ash Shell: Master. Targets that fail to resist are immobilized in hardened ash for 60 seconds.

Conjuration
Conjure Spriggan: Novice. Summons a level 2 Spriggan for 60 seconds.
Spectral Arrow: Apprentice. Shots a non elemental silent arrow. 30 magic damage and short stagger effect.
Conjure Spriggan Earth Mother: Expert. Summons a very powerfull Spriggan Earth Mother for 30 seconds.
Conjure Dragon Priest: Expert. Summons a powerfull Dragon Priest for 60 seconds.
Spriggan Thrall: Master. Summons a level 30/35 Spriggan permanently.

Destruction
Poison Point: Novices. Poisons the target that fails to resist.
Poison Talon: Apprentice. Poisons the target that fails to resist.
Poison Bomb: Adept. Poisons targets in the area that fails to resist.
Poison Rune: Adept. Sets a rune that poisons on touch.
Poison. Expert: Poisons the target that fails to resist.
Poisonthrone: Master. Poisons the target that fails to resist.
Mass Poison: Master. Poisons the targets that fails to resist arround the caster.
Elemental Spark: Novice. 10 mixed elemental damage. Projectile, single handed.
Elemental Spike: Apprentice. 25 mixed elemental damage. Projectile, single handed.
Elemental Fire: Adept. 40 mixed elemental damage. Projectile, single handed.
Elemental Storm: Expert. 60 mixed elemental damage. Projectile, single handed.
Elemental Release: Master. 100 mixed elemental damage. AOE. Nearest targets receives more damage.
Elemental Flare: Master. 90 mixed elemental damage. Single target.
Frostfall: Master. 90 Frost damage. Single target.
Thundershock: Master. 90 Shock damage. Single target.
Combustion: Master. 90 Fire damage. Single target.
Blood Drain: Novice. Absorb 8 points of health per second from the target.
Blood Bolt: Apprentice. A bolt that absorb 25 points of health.
Blood Rune: Apprentice. Cast on a nearby surface, it explodes and absorb 50 points of health.
Blood Blast: Adept. An explosion that absorb 40 points of health in a 10 foot radius.
Blood Cloak: Adept. For tot seconds, absorb 8 points of health per second from opponents in melee range.
Blood Doom: Expert. A bolt that absorb 60 points of health.
Master
Blood Storm: Master. A powerfull storm that absorb 100 points of health per second from target.
Bloodbound: Master. 70 magic damage. 20 absorption damage. Single target.

New perks:

Destruction:
Augmented Blood Magic: Blood magic spells absorb 25/50% more health.
Blood Curse: Blood damage curses targets if their health is low.
Augmented Poison: Poison spells do 25/50% more damage.
Empowered Poison: Poison spells last longer.
Elemental Master: Mixed elemental spells does 25/50% more damage.
Shocking: Mixed elemental spells stagger enemies with low health.

Illusion:
Increased Pain: Pain spells does 10/20/30/40/50% more damage.

Restoration:
Burning Fate: Sun and Stendarr's spells does 10/20/30/40/50% more damage.
Meridia's Hand: Sun and Stendarr's spells does more damage to undeads.

Alteration:
Gifted Mage: Mage spells does 10/20/30/40/50% more damage.
Gravity Force: Mage damage spells roots the enemies.

Vanilla spells modified:
Vampire's Bane and Sun Fire renamed to Stendarr's Bane and Stendarr's Fire
Sun Fire also does AOE damage.
Blizzard damage increased to 40
Poison Rune moved to Destruction


Added all the respective spellbooks to the respective traders!

I hope you all enjoy this, and thx for all the previous support with my other major projects!


My "Amazing Game Twaks!" series here!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606922363

If you want to view the rest of my mods, check my workshop!

https://steamhost.cn/steamcommunity_com/id/Kitty_Skin/myworkshopfiles/?appid=72850

If you like my mods and want to help me, please, consider making a donation, every single help would be welcome!
[www.paypal.com]
10 Comments
MoonlighterWolf 2 May, 2019 @ 5:12pm 
Need a version of this without the perks
Hawktangerine 19 Oct, 2018 @ 10:07pm 
is the poison rune supposed to cost 400+ magicka?
Mogarius 24 Jan, 2017 @ 2:05pm 
i love this mod it finnaaly lets me playa pure restoration mage and not being forced to do conjuration to do anything
Kitty Skin  [author] 18 Apr, 2016 @ 9:18pm 
@Illunadin theres no problem with the legendary patch, I used it myself when developing and testing the mod, no problems there.
And no, I am currently out of developing because of some major projects till june 2017 I guess, sorry!
Leot 14 Apr, 2016 @ 1:06pm 
There is aconflict of load order between this and unoficial legendary patch. Specifically this mod wants dragonborn and dawnguard to be loaded in the opposite order than the patch does. Could this be updated as I like many of your mods, but the conflict has them all turn orange in wyrebash.
Aziraphale 5 Apr, 2016 @ 1:06am 
could you make a no perk one or PLEASE a PERKUS MAXIMUS PATCH PLEASE
Kitty Skin  [author] 27 Feb, 2016 @ 7:01pm 
Sorry about the late replays, I have a lot of work lately. About better magic mod, IDK, I doesn't know it. Nope, they only requiere the DLCs to work, anything else.
Enemies also only use the blood magic (vampires specifically)
Carrier of Echoes 26 Feb, 2016 @ 5:11am 
Requires anything except all DLC?

Will enemies use any of these spells?

I like the ideas behind these spells a lot, because they're not too far from what's already in the game, so they seem like they will fit in well! Most "lotsa new spells" mods go too far for my liking.
Rui 16 Feb, 2016 @ 6:09pm 
This looks exemplary. Is it compatible with SushiSquid's 'Better Magic' mod?
concretemonk 8 Feb, 2016 @ 5:26am 
this is a great spell pack. i especially like the cinjuration add ons, perfect spells for a nature based spell caster, or even a healer type who i can not see raising dead or summoning daedra