Cortex Command

Cortex Command

81 ratings
The Endzone
   
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6.381 MB
24 Jan, 2016 @ 5:45pm
1 Feb, 2016 @ 7:14pm
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The Endzone

Description
A Post-Industrial Variable Sized Scenario Package.


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UPDATE 1: BBB and Trappers crashes should be fixed. More feedback is appreciated. (also if you enabled the bonus maps. You'll have to re-enable them after updating)
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UPDATE 2: NOW WITH A MEDIAFIRE MIRROR! {LINK REMOVED}

Extra thanks to Havelock Vetinari for the Feedback and QA.
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UPDATE 3: Fixed crashes more. The mirror link is updated too.
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STORY:

The place known as the "Endzone" is, officially, a collective set of connected locations.
It's one of the most urbanized areas of the planet because it was claimed early in the gold rush.
Loopholes in pioneer law allows us to reclaim gold even from here.
Many armies have tried to conquer the Endzone but all of them failed.
Not because they weren't strong or couldn't grasp it but because they couldn't hold it.

Deep beneath this dry and scorched earth, even now there are still treasures to be claimed...

Now go forth commander. If nothing else, you'll seize this day.



FEATURING:

-8 Main Maps of varying size and playstyle

-7 Main Maps compatable with most default Activities (im not sure about the metagame)

-6 Main Maps with Bunker Breach Compatability

-2 Main Maps that are BIG.(Maybe too big. Toasters Beware Outlaw Overwatch and Station.)

-1 map that

-(I wish there was) Void Wanderers Compatability ( H E L P )

-4 Bonus maps, Secrets, Full Credits (Check Index.ini, and the BONUS file in the .rte)
48 Comments
Car bomb 4 Oct, 2021 @ 1:05pm 
why mods don't work anymore?
Emb'd 30 Jul, 2020 @ 3:47pm 
Cool.
antares228 29 Nov, 2018 @ 12:19am 
Mod 9/10 is an inconvenient interface for building, but this mod is made with soul and is very good:steamsalty::steamhappy:
The_mutant_lord 2 Jun, 2018 @ 8:05am 
and the second part!

Also Badwater Basin is completely different from my intent; A hectic map called Malfunction Junction. A Grassy Mountainous map with two looping train paths; one entirely underground, one that runs partially through a mountain and into an aboveground railway the rest of the way. Both paths would have Train craft flying along, in opposite directions. In a bunker breach you would have to destroy or trap both trains to safely path your own soldiers along; or send commandos with grapples and stick to the ceilings as patrols are gored by their own machines.

My lack of experience kept me from taking that route. Similarly, I’ve thought about vehicle traffic in urban maps, with a similar result.

Overall I’m happy with how it turned out anyway. Granted the Endzone BG still has some ugly pixel issues and the Station is too big. There’ll always room for improvement, and I haven’t given up on my ambitions yet. Only for now, i need a break.
The_mutant_lord 2 Jun, 2018 @ 8:04am 
great mod pack!



I FOUND A BONUS!
SSSSssSssssSSHIT

THAT WAS HARD


This is pretty much my first standalone release where i’m not tweaking, porting, or reuploading someone else’s stuff. I learned that it’s a lot different to release and make something than it is to think about it.

I Also learned that naive ambition is painful. Rewarding and a way to get really good ideas, but painful to really implement.

In the back of my head I actually wanted to make a sort of campaign at one point with these maps. In the end I chose to organize the maps into a sort of pseudo-campaign. There are hints as to where it starts and ends. As the missions are arranged somewhat linearly you’ll automatically start on one end or the other by instinct; unless you’re a dirty contrarian who reads everything first before playing, or one of those “spin 2 win” guidos that just punch keys blindly. For gods sake.
filipe 5 Oct, 2017 @ 8:49am 
The best map pack... !
Поджарый/Fried 21 Nov, 2016 @ 8:15am 
By the way, these maps are cool and i really enjoy using them for bunker breach activity.
Поджарый/Fried 21 Nov, 2016 @ 8:14am 
Its rotor doesnt spin. The aircraft arrives with its engine off and i can't switch it on in the pie menu.
Appol 14 Nov, 2016 @ 12:47pm 
I know, it just seems like a pretty cool idea. Some long forgotten ruins of a city completely forgotten in an ongoing war.
The whole 'relic of a forgotten age' vibe it gives off is really cool.
Reelshiny  [author] 14 Nov, 2016 @ 10:48am 
@Thebootybandit Kind-of. I might of explained things somewhat better in the internal docs but, the endzone is underground. The maps are meant to be connected locations like a series of levels.

@PADDY Falling down....huh? Does it slowly hover down or just drop entirely?