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Also Badwater Basin is completely different from my intent; A hectic map called Malfunction Junction. A Grassy Mountainous map with two looping train paths; one entirely underground, one that runs partially through a mountain and into an aboveground railway the rest of the way. Both paths would have Train craft flying along, in opposite directions. In a bunker breach you would have to destroy or trap both trains to safely path your own soldiers along; or send commandos with grapples and stick to the ceilings as patrols are gored by their own machines.
My lack of experience kept me from taking that route. Similarly, I’ve thought about vehicle traffic in urban maps, with a similar result.
Overall I’m happy with how it turned out anyway. Granted the Endzone BG still has some ugly pixel issues and the Station is too big. There’ll always room for improvement, and I haven’t given up on my ambitions yet. Only for now, i need a break.
I FOUND A BONUS!
SSSSssSssssSSHIT
THAT WAS HARD
This is pretty much my first standalone release where i’m not tweaking, porting, or reuploading someone else’s stuff. I learned that it’s a lot different to release and make something than it is to think about it.
I Also learned that naive ambition is painful. Rewarding and a way to get really good ideas, but painful to really implement.
In the back of my head I actually wanted to make a sort of campaign at one point with these maps. In the end I chose to organize the maps into a sort of pseudo-campaign. There are hints as to where it starts and ends. As the missions are arranged somewhat linearly you’ll automatically start on one end or the other by instinct; unless you’re a dirty contrarian who reads everything first before playing, or one of those “spin 2 win” guidos that just punch keys blindly. For gods sake.
The whole 'relic of a forgotten age' vibe it gives off is really cool.
@PADDY Falling down....huh? Does it slowly hover down or just drop entirely?